BionicsList
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bionic's Name | Description | Occupies |
---|---|---|
Adrenaline Pump
bio_adrenaline |
A stimulator system has been surgically implanted alongside your adrenal glands, allowing you to trigger your bodys adrenaline response at the cost of some bionic power. | torso by 6 |
Active Defense System
bio_ads |
A thin forcefield surrounds your body, continually draining power. Anything attempting to penetrate this field has a chance of being deflected at the cost of energy, reducing their ability to deal damage. Bullets will be deflected more than melee weapons and those in turn more than massive objects. | torso by 10, head by 1, left arm by 1, right arm by 1, left leg by 2, right leg by 2 |
Alarm System
bio_alarm |
A motion-detecting alarm system will notice almost all movement within a fifteen-foot radius, and will silently alert you. This is very useful during sleep, or if you suspect a cloaked pursuer. | torso by 2, head by 1 |
Squeaky Ankles
bio_ankles |
In a cruel twist of fate, a poorly executed CBM surgery has given you a pair of useless bionics which make squeaking noises when you walk. | left leg by 3, right leg by 3 |
Alloy Plating - Arms
bio_armor_arms |
The flesh on your arms has been surgically replaced by alloy plating. Provides passive protection and can be used in conjunction with bionic martial arts. | left arm by 4, right arm by 4 |
Protective Lenses
bio_armor_eyes |
Your eye sockets have been surgically sealed with highly protective mirrored lenses and your tear ducts have been re-routed to your mouth. When you cry, you must spit out or swallow your tears. | eyes by 1 |
Alloy Plating - head
bio_armor_head |
The flesh on your head has been surgically replaced by alloy plating, protecting both your head and jaw regions. | head by 5, mouth by 1 |
Alloy Plating - Legs
bio_armor_legs |
The flesh on your legs has been surgically replaced by alloy plating. Provides passive protection and can be used in conjunction with bionic martial arts. | left leg by 6, right leg by 6 |
Alloy Plating - torso
bio_armor_torso |
The flesh on your torso has been surgically replaced by alloy plating, protecting it from physical trauma. | torso by 10 |
Battery System
bio_batteries |
You have a battery draining attachment, and thus can make use of the energy contained in normal, everyday batteries. Use E to drain charge from a battery. Can be toggled on and off at will. | torso by 25 |
Monomolecular Blade
bio_blade |
A deadly foot-long blade made of advanced material now resides inside your forearm, capable of being extended through the back of your wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent you from holding anything else while extended. | right arm by 5, right hand by 2 |
Shotgun Arm
bio_shotgun |
Concealed in your left arm is a single shot 12 gauge shotgun. Activate the bionic to fire and reload the shotgun. | left arm by 15 |
Optical Dampers
bio_blindfold |
The lenses surgically installed over your eyes can be tinted to block out incoming light. | non |
Blood Analysis
bio_blood_anal |
Small sensors have been surgically implanted in your heart, allowing you to analyze your blood. This will detect many illnesses, drugs, and other conditions. | torso by 5 |
Blood Filter
bio_blood_filter |
A filtration system in your heart allows you to actively filter out chemical impurities, primarily drugs. It will have limited impact on viruses. Note that it is not a targeted filter; ALL drugs in your system will be affected. | torso by 10 |
Cable Charger System
bio_cable |
You have a complex port surgically mounted above your hip. While active, it will recharge bionic power when connected to a power source via jumper cable. | torso by 10 |
Subdermal Carbon Filament
bio_carbon |
Lying just beneath your skin is a thin armor made of carbon nanotubes. This reduces bashing damage by 2 and cutting damage by 4. | torso by 5, head by 2, left arm by 2, right arm by 2, left hand by 1, right hand by 1, left leg by 3, right leg by 3, left foot by 1, right foot by 1 |
Chain Lightning
bio_chain_lightning |
Your body is equipped with a chain lightning generator, allowing you to emit a blast of lightning at a target, leaving a trail of lightning in its wake, jumping to additional targets within 4 tiles of the previous target. | torso by 16, left arm by 4, right arm by 4 |
Bionic Claws
bio_claws |
Vicious claws have been surgically installed inside your fingers, allowing you to extend and retract them at the cost of a small amount of power. These do considerable cutting damage, but prevent you from holding anything else while extended. | left hand by 5, right hand by 5 |
Internal Climate Control
bio_climate |
Throughout your body lies a network of thermal piping, which eases the effects of high and low ambient temperatures when activated. | torso by 8, head by 2, left arm by 2, right arm by 2, left hand by 1, right hand by 1, left leg by 3, right leg by 3, left foot by 1, right foot by 1 |
Cloaking System
bio_cloak |
This high-power system uses a set of cameras and LEDs to make you blend into your background, rendering you fully invisible to normal vision. However, you may be detected by infrared, sonar, etc. | torso by 15, head by 2, left arm by 3, right arm by 3, left hand by 1, right hand by 1, left leg by 4, right leg by 4, left foot by 1, right foot by 1 |
Close Quarters Battle
bio_cqb |
Bionic processors and databanks, loaded with martial arts combat programs, are surgically integrated into your nervous system. Whilst active, the CQB module will improve your hand-to-hand combat skills, but prevents you from improving them through combat experience. | head by 4 |
Bionic-Induced Deformity
bio_deformity |
A combination of poor surgical installation and unpleasant scarring has lead to the malfunctioning bionic catastrophe you call your face. People who mind that you look like a dime-store Frankenstein will react poorly to your appearance. | head by 4, mouth by 1 |
Wired Reflexes
bio_dex_enhancer |
Your reaction time has been greatly enhanced with bionic nerve stimulators, giving you a +2 bonus to dexterity. | torso by 6, left arm by 4, right arm by 4, left leg by 8, right leg by 8 |
Expanded Digestive System
bio_digestion |
You have been outfitted with three synthetic stomachs and industrial-grade intestines. Not only can you extract much more nutrition from food, but you are highly resistant to foodborne illness, and can sometimes eat rotten food. | torso by 20 |
Acidic Discharge
bio_dis_acid |
A malfunctioning bionic which occasionally discharges acid into your muscles, causing sharp pain and minor damage. | torso by 3, left arm by 1, right arm by 1, left leg by 2, right leg by 2 |
Electrical Discharge
bio_dis_shock |
A malfunctioning bionic which occasionally discharges electricity through your body, causing pain and brief paralysis but no damage. | torso by 6 |
Electrical Drain
bio_drain |
A malfunctioning bionic. It doesnt perform any useful function, but will occasionally draw power from your batteries. | torso by 2 |
Sound Dampeners
bio_earplugs |
When this bionic is active, you can block hearing completely. | non |
Enhanced Hearing
bio_ears |
When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person. Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing. | head by 3 |
Directional EMP
bio_emp |
Surgically mounted in the palm of your hand are small parabolic EMP field generators. You may use power to fire a wide, but short-ranged blast which will disable electronics and robots. | right arm by 1, right hand by 2 |
EMP Projector
bio_emp_armgun |
A ranged EMP generator system is implanted on the palm of your right hand and arm. The system fires precise, single-target pulses that require time to aim. Extremely effective against electronic targets but mostly useless otherwise. | right arm by 10, right hand by 5 |
Ethanol Burner
bio_ethanol |
You burn alcohol as fuel in an extremely efficient reaction. | torso by 26 |
Aero-Evaporator
bio_evap |
This unit draws moisture from the surrounding air, which slowly trickles directly into your blood stream. It may fail in very dry environments. | torso by 5 |
Diamond Cornea
bio_eye_enhancer |
Your vision is greatly enhanced, giving you a +2 bonus to perception. | eyes by 1 |
Telescopic Eyes
bio_eye_optic |
Much of the material in your inner eye has been surgically removed and replaced with an array of high-powered, auto-focusing lenses. They function as integrated binoculars, letting you see much farther than before, and any vision problems you might have had are now gone. | eyes by 2 |
Facial Distortion
bio_face_mask |
Through controlled application of electrochemical impulses, you are capable of altering your facial structure so as to subtly affect the reactions of others. This grants a bonus to all social interactions. | head by 3, mouth by 1 |
Dielectric Capacitance System
bio_faraday |
Throughout your body lies a network of miniature piezoelectric capacitors which can be charged with bionic power to temporarily protect you from external electrical discharge. | torso by 8, head by 2, left arm by 2, right arm by 2, left hand by 1, right hand by 1, left leg by 3, right leg by 3, left foot by 1, right foot by 1 |
Fingerhack
bio_fingerhack |
One of your fingers has an electrohack surgically embedded in it; an all-purpose hacking unit used to override control panels and the like (but not computers). Skill in computers is important, and a failed use may damage your circuits. | right hand by 2 |
Flashbang Generator
bio_flashbang |
Light emitting diodes surgically integrated into your skin can release a flash comparable to a flashbang grenade, blinding nearby enemies. Speakers integrated into your body mimic the loud sound, deafening those nearby. | torso by 20, left arm by 2, right arm by 2, left leg by 3, right leg by 3 |
Cranial Flashlight
bio_flashlight |
Surgically mounted between your eyes is a small but powerful LED flashlight. | eyes by 1 |
LED Tattoo
bio_tattoo_led |
A small LED display just beneath your dermal layer can be illuminated on command to show patterns of your choice at dim or bright luminosity. It doesnt provide enough light to comfortably read or craft, but it can suffice if you have nothing else. | non |
Glowy Thing
bio_glowy |
You dont think that capacitor is *meant* to glow, but it does, and usually at bad times. A malfunctioning bionic randomly turns on and off, causing you to glow and making you visible in the dark without improving how much you can see in the slightest. | non |
Integrated Dosimeter
bio_geiger |
Small radiation sensors have been surgically implanted throughout your body, allowing you to analyze your level of absorbed radiation. They will also alert you whenever exposed to environmental radiation. | torso by 2, head by 1, left arm by 1, right arm by 1, left leg by 1, right leg by 1 |
Respirator
bio_gills |
A complex respiration augmentation system. Improves respiration ability in air and allows breathing water. Will automatically turn on when drowning. Turn on to recharge stamina faster, at moderate power cost. Asthmatics may also use it to stop asthma attacks. | torso by 8, head by 2, mouth by 2 |
Terranian Sonar
bio_ground_sonar |
Your feet are equipped with precision sonar equipment, allowing you to detect the movements of creatures below the ground, buried traps, and unstable terrain. | left foot by 3, right foot by 3 |
Heat Drain
bio_heat_absorb |
While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly. | torso by 12, head by 3, left arm by 3, right arm by 3, left hand by 1, right hand by 1, left leg by 5, right leg by 5, left foot by 2, right foot by 2 |
Thermal Dissipation
bio_heatsink |
Powerful heatsinks and supermaterials are surgically woven into your flesh. While powered, this system will prevent heat damage up to 2000 degrees Fahrenheit. Note that this does not affect your internal temperature. | torso by 10, head by 2, left arm by 2, right arm by 2, left hand by 1, right hand by 1, left leg by 3, right leg by 3, left foot by 1, right foot by 1 |
Hydraulic Muscles
bio_hydraulics |
While activated, your muscles will be greatly enhanced, increasing your strength by 20. | torso by 4, left arm by 8, right arm by 8, left leg by 14, right leg by 14 |
Infrared Vision
bio_infrared |
Your range of vision extends into the infrared, allowing you to see warm-blooded creatures in the dark or through smoke. | eyes by 1 |
Cerebral Booster
bio_int_enhancer |
Your brain has been enhanced with bionic coprocessors, giving you a +2 bonus to intelligence. | head by 7 |
Itchy Metal Thing
bio_itchy |
A bionic of some sort, so badly installed that you cannot even tell what it was originally supposed to be. Sometimes it itches horribly. | torso by 3, head by 2, left hand by 1, right hand by 1 |
Finger-Mounted Laser
bio_laser |
One of your fingers has a small high-powered laser surgically embedded in it. This long range weapon is not incredibly damaging, but is very accurate, and has the potential to start fires. | right hand by 1 |
Leaky Bionic
bio_leaky |
This botched piece of bionic hardware slowly leaks electrolytic compounds, piezoelectric nanomaterials, and other high-tech contaminants into your bloodstream. Needless to say, this is not good for your health. | torso by 5 |
Leukocyte Breeder System
bio_leukocyte |
You are equipped with bionic stimulators which augment your haematopoiesis system, allowing you to accelerate white blood cell production using bionic power. It is supposed to run continuously and may cause unpleasant side effects when turned off. | torso by 10 |
Finger Lighter
bio_lighter |
The index fingers of both hands have powerful fire starters which extend from the tip. | left hand by 1, right hand by 1 |
Fingerpick
bio_lockpick |
One of your fingers has an electronic lockpick surgically embedded in it. This automatic system will quickly unlock all but the most advanced key locks without any skill required on the part of the user. | right hand by 2 |
Electromagnetic Unit
bio_magnet |
Surgically embedded in your right hand is a powerful electromagnet, allowing you to use your own strength to pull all nearby magnetic objects towards you. Unlucky bystanders might be injured or killed by flying objects. | right hand by 3 |
Nictating Membrane
bio_membrane |
Your eyes have a thin membrane that closes over your eyes while underwater, negating any vision penalties. | eyes by 1 |
Enhanced Memory Banks
bio_memory |
Your memory has been enhanced with small quantum storage drives. While active, you learn - both through reading and practice - more quickly. Additionally, you cant forget skills youve already learned, and the layout of terrain youve explored will remain in your memory for an incredibly long time. | head by 3 |
Metabolic Interchange
bio_metabolics |
Your digestive system and power supply are interconnected; bionic energy is replenished by burning calories. Can be toggled on and off at will. | torso by 25 |
Weather Reader
bio_meteorologist |
A multitude of scientific instruments and sensors collect environmental data. The data is compiled and presented as a simple readout of the current weather. It also passively tells you the local air temperature. | torso by 1, head by 1 |
Repair Nanobots
bio_nanobots |
Inside your body is a fleet of tiny dormant robots. While activated they will flit about your body, repairing damage at 1 HP per minute and stopping bleeding at the cost of extra power and stored calories. No power is consumed if there is nothing to heal. | torso by 10 |
Artificial Night Generator
bio_night |
When active, this bionic eliminates all light within a 2 tile radius through destructive interference. | torso by 16 |
Implanted Night Vision
bio_night_vision |
When active, this bionic will amplify existing light, allowing you to see in the dark. | eyes by 1 |
Noisemaker
bio_noise |
A malfunctioning bionic. It will occasionally emit a loud burst of noise. | torso by 4, left arm by 1, right arm by 1, left leg by 1, right leg by 1 |
Bionic Nostril
bio_nostril |
Youre really not sure how the CBM ended up in your nose, but no matter how it got there this badly misplaced bionic makes it difficult to breathe. Increases mouth encumbrance by ten. | head by 2, mouth by 1 |
Offensive Defense System
bio_ods |
A thin forcefield surrounds your body, continually draining power. This field does not deflect attacks, but rather delivers a strong shock, damaging unarmed attackers and those with a conductive weapon. | torso by 10, head by 1, left arm by 1, right arm by 1, left leg by 2, right leg by 2 |
Sensory Dulling
bio_painkiller |
Your nervous system is wired to allow you to inhibit the signals of pain, allowing you to dull your senses at will. However, the use of this system may cause delayed reaction time and drowsiness. | head by 2 |
Bionic Visual Impairment
bio_pokedeye |
Due to a badly misplaced dielectric stylette, you are now suffering from mild optic neuropathy. Increases eye encumbrance by ten. | eyes by 1 |
Power Armor Interface
bio_power_armor_interface |
Interfaces your power system with the internal charging port on suits of power armor, allowing them to draw from your bionic power banks. | torso by 4, head by 1 |
Power Armor Interface Mk. II
bio_power_armor_interface_mkII |
Interfaces your power system with the internal charging port on suits of power armor, allowing them to draw from your bionic power banks. Twice as efficient as the Mk. I model. | torso by 3, head by 2 |
Power Storage
bio_power_storage |
A Compact Bionics Module that increases your power capacity by 100 kJ. Having at least one of these is a prerequisite to using powered bionics. You will also need a power supply, found in various CBMs. | non |
Power Storage Mk. II
bio_power_storage_mkII |
A Compact Bionics Module that increases your power capacity by 250 kJ. | non |
Power Overload
bio_power_weakness |
Damaged power circuits cause short-circuiting inside your muscles when your batteries are above 75% capacity, causing greatly reduced strength. This has no effect if you have no internal batteries. | torso by 3, left arm by 1, right arm by 1, left leg by 2, right leg by 2 |
Probability Travel
bio_probability_travel |
Increases your bodys wavelength, allowing you to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power. | torso by 20, left arm by 2, right arm by 2, left leg by 3, right leg by 3, left foot by 1, right foot by 1 |
Air Filtration System
bio_purifier |
Surgically implanted in your trachea is an advanced filtration system. If toxins, or airborne diseases find their way into your windpipe, the filter will attempt to remove them. | torso by 4, mouth by 2 |
Radiation Scrubber System
bio_radscrubber |
A system of advanced piezomechanical blood filters have been surgically implanted throughout your body, allowing you to purge yourself of absorbed radiation at the cost of some bionic power. | torso by 5, left arm by 1, right arm by 1, left leg by 2, right leg by 2 |
Railgun
bio_railgun |
EM field generators in your arms double the range and damage of thrown iron and steel objects at a cost of 1 power per throw, causing them to leave a trail of electricity that can cause additional damage. | left arm by 5, right arm by 5, left hand by 1, right hand by 1 |
Fingertip Razors
bio_razors |
You possess razor-sharp claws underneath your fingernails that do a small amount of unarmed slashing damage whenever your fingertips are uncovered. | left hand by 2, right hand by 2 |
Recycler Unit
bio_recycler |
Your digestive system has been outfitted with a series of filters and processors, allowing you to reclaim waste liquid and, to a lesser degree, nutrients. The net effect is a greatly reduced need to eat and drink. | torso by 15 |
Remote Controller
bio_remote |
A small module connected to your brain allows you to interface with nearby devices with wireless capabilities. | head by 2 |
Sonic Resonator
bio_resonator |
Your entire body may resonate at very high power, creating a short-range shockwave. While it will not do much damage to creatures, solid objects such as walls and doors will be damaged. | torso by 15, head by 1, left arm by 2, right arm by 2, left leg by 4, right leg by 4 |
Olfactory Mask
bio_scent_mask |
While this system is powered, your body will produce very little odor, making it nearly impossible for creatures to track you by scent. | torso by 3, head by 1, left arm by 1, right arm by 1, left leg by 1, right leg by 1 |
Bionic Short Circuit
bio_shakes |
A poorly-wired bionic which fails to serve its intended purpose, this malfunctioning device periodically short-circuits, causing systemic muscle tremors. | torso by 1, left arm by 2, right arm by 2, left leg by 3, right leg by 3 |
Synaptic Regeneration System
bio_synaptic_regen |
An electromagnetic stimulator has been surgically implanted on the back of your head and along your spine, continually draining power. As long as its active, you wont become sleep deprived; and if youre sleep deprived already, it will boost the rate of recovery while you sleep. | head by 1, torso by 1 |
Electroshock Unit
bio_shock |
While fighting unarmed, or with a weapon that conducts electricity, there is a chance that a successful hit will shock your opponent, inflicting extra damage and disabling them temporarily at the cost of some energy. | torso by 8, left arm by 3, right arm by 3, left hand by 1, right hand by 1 |
Shockwave Generator
bio_shockwave |
You generate a powerful shockwave, knocking back all nearby creatures. Targets are stunned briefly, take damage and additional stun upon impact with impassable terrain, and knockback any creatures they collide with. | torso by 20 |
Endocrine Enervator
bio_sleepy |
Through a combination of psychochemical manipulation and old fashioned electrical nerve stimulation, this malfunctioning bionic alters your brain chemistry in such a way as to cause fatigue. You will find yourself tiring a bit faster than before. | head by 2 |
Motor Control Overstimulator
bio_spasm |
One piezoelectric solenoid surgically installed backwards, two crossed wires, and four burned-out capacitors later you started falling on your face and writhing around at the least convenient times. This incorrectly-configured bionic periodically stuns you for a short duration. | head by 3 |
Synaptic Accelerator
bio_speed |
Your nervous system has been enhanced with bionic stimulators, giving you a 10% boost to your speed. | torso by 12, left arm by 3, right arm by 3, left hand by 1, right hand by 1, left leg by 6, right leg by 6, left foot by 2, right foot by 2 |
Wire-Induced Stiffness
bio_stiff |
Improperly installed wires cause a physical stiffness in most of your body, causing increased encumbrance. | torso by 2, left arm by 1, right arm by 1, left leg by 1, right leg by 1, left foot by 1, right foot by 1 |
Muscle Augmentation
bio_str_enhancer |
Your muscular system has been surgically enhanced with myomer fibers, giving you a +2 bonus to strength. | torso by 6, left arm by 4, right arm by 4, left leg by 8, right leg by 8 |
Autonomous Surgical Scalpels
bio_surgical_razor |
A system of surgical grade scalpels is implanted on your fingers. They allow you to make automated precise cuts and can also be used as a high-quality butchering tool. | right arm by 1, left arm by 1 |
Anti-Glare Compensators
bio_sunglasses |
Your eyes have quick-reacting transition lenses surgically installed over them. They negate glare penalties, partially protect you from bright flashes, and protect your eyes when welding. | eyes by 1 |
Targeting System
bio_targeting |
Your eyes are surgically equipped with range finders, and their movement is synced with that of your arms, to a degree. Shots you fire will be much more accurate, particularly at long range. | eyes by 1, left arm by 3, right arm by 3, left hand by 1, right hand by 1 |
Teleportation Unit
bio_teleport |
This highly experimental unit folds space over short distances, instantly transporting your body up to 25 feet at the cost of much power. Note that prolonged or frequent use may have dangerous side effects. | torso by 16, left arm by 3, right arm by 3, left leg by 4, right leg by 4 |
Self-Locking Thumbs
bio_thumbs |
Self-locking thumbs hold tight (even when you really dont want them to) and dont let go (even when youd rather they did). Increases hand encumbrance by ten, while failing to improve your ability to hold objects whatsoever. | left hand by 1, right hand by 1 |
Time Dilation
bio_time_freeze |
At the cost of all stored bionic power, you may increase your body speed and reactions dramatically, essentially freezing time. You are still delicate, however, and violent or rapid movements may damage you due to friction. | torso by 12, head by 3, left arm by 3, right arm by 3, left hand by 1, right hand by 1, left leg by 4, right leg by 4, left foot by 1, right foot by 1 |
Integrated Toolset
bio_tools |
Surgically implanted in your hands and fingers is a set of tools - screwdriver, hammer, wrench, hacksaw, drill, welder, and heating elements. You can use this in place of many tools when crafting. | left hand by 3, right hand by 3 |
Extended Toolset
bio_tools_extend |
Extend or withdraw your integrated toolset to cut metal, pry things, or other stuff. This takes up your hands. | non |
Joint Torsion Ratchet
bio_torsionratchet |
Your joints have been surgically equipped with torsion ratchets that slowly generate power when you move. Whilst this is toggled, moving will require more effort, though more power will be generated. | left arm by 8, right arm by 8, left leg by 12, right leg by 12 |
Joint Servo
bio_jointservo |
Your leg joints have been equipped with servomotors that provide power-assisted movement. They are optimized for running, but walking also requires less effort when this bionic is online. However, when its offline it will hamper your movement, as you struggle against its moving parts. | left leg by 12, right leg by 12 |
Visual Disruptor
bio_trip |
A malfunctioning bionic which causes occasional visual distortion and pixelation. | eyes by 1 |
Uncanny Dodge
bio_uncanny_dodge |
Your nervous system has been augmented with bionic processors, allowing you to dodge attacks beyond normal human capability, including bullets. | torso by 12, left arm by 3, right arm by 3, left leg by 5, right leg by 5, left foot by 1, right foot by 1 |
Internal Unified Power System
bio_ups |
You have a Unified Power System wired into your power banks. Objects that run on a UPS can now draw directly from your bionic power supply. | torso by 5 |
Voice Remodulator
bio_voice |
You will likely spend the rest of your days serving as a walking testament to why you dont opt for the Autodocs Cyborg Identity Package. A remodulator unit jammed down your throat has given you a creepy robot voice. | torso by 2, mouth by 1 |
Internal Chronometer
bio_watch |
You have been equipped with an internal atomic clock, ensuring that you will always know the current time. Additionally, it includes a silent alarm clock function. | head by 1 |
Water Extraction Unit
bio_water_extractor |
Nanotubes surgically embedded in the palm of your hand will pump any available fluid out of a dead body, cleanse it of impurities and convert it into drinkable water. You must, however, have a container to store the water in. | right arm by 1, right hand by 2 |
Gasoline Fuel Cell CBM
bio_fuel_cell_gasoline |
A small gasoline fuel cell fixed to your scapula. Despite its limited energy output compared to other fuel cells, this device still produces a significant amount of heat dissipated through a heat exhaust protruding from your back. A diffuse network of bio-plastic bladders has been meshed with your circulatory system and serves as a fuel tank. | torso by 8 |
Intravenous Needletip
bio_syringe |
The flesh of the inside of your middle finger has been replaced with a tube leading into your arteries, with a retractable needle extending out of the tip of the finger when clenched. This lets you pump intravenous drugs like morphine directly into your bloodstream without needing to carry a syringe. | left hand by 1 |
Titanium Skeletal Bracing
bio_weight |
Titanium bracing has been installed onto your elbows, knees, and spine, making them far better at handling strain. Your carrying capacity is increased by 20 kilograms, or about 44 pounds. | torso by 8, left arm by 3, right arm by 3, left leg by 3, right leg by 3 |
Taste Modifier
bio_taste_blocker |
A set of highly sensitive sensors is installed in your mouth, and a small yet sophisticated analyzer is installed in the cavity of your skull. The active bionic will nullify the taste of all comestibles with negative enjoyment value at the cost of draining bionic power. | head by 1, mouth by 1 |
Soporific Induction
bio_soporific |
An electrode has been implanted into your brains ventrolateral preoptic nucleus. It turns on whenever youre trying to fall asleep, creating an artificial but effective sensation of fatigue. | head by 1 |