Time Dilation: Difference between revisions
(Redirected page to CBM: Super-Soldier) |
No edit summary |
||
| Line 1: | Line 1: | ||
{{bionic|bio_time_freeze|Time Dilation|false|true|3|0|At an immense cost of power, you may increase your body speed and reactions dramatically, essentially freezing time. You are still delicate, however, and violent or rapid movements may damage you due to friction.}} | |||
The Time Dilation [[bionics|bionic]], when activated, makes the user very fast, effectively stopping time. The bionic consumes all of your power, with the amount of power consumed determining the duration of the bionic's effect (one unit of power for hundred [[moving points]]). The bionic has a 1 in 3 chance of damaging the user's arms (for 5-10 points), legs (7-12), and torso (5-15) due to friction, but the bionic will still take effect even if damage is dealt. Also {{spoiler|the bionic has 20% chance to give teleportation sickness with 50-400 duration}}. | |||
This bionic is best used in conjunction with the [[Metabolic Interchange]] if you can keep [[MRE]]s on-hand. Combining the [[Ethanol Burner]] along with [[Blood Filter]] can work to consume [[alcohol]] and then filter the hangover away. | |||
Using battery operated or gasoline powered devices while time is stopped does not consume its power, giving you free uses for those devices. This bionic is a must if you want to farm [[secubot]]s, otherwise, your torso is going to get punctured by their bullets in the next turn. | |||
[[Category:CBMs]] | |||
{{CBMbar}} | |||
Revision as of 10:27, 18 September 2013
| Activated / Power cost: 3 |
| "At an immense cost of power, you may increase your body speed and reactions dramatically, essentially freezing time. You are still delicate, however, and violent or rapid movements may damage you due to friction." |
The Time Dilation bionic, when activated, makes the user very fast, effectively stopping time. The bionic consumes all of your power, with the amount of power consumed determining the duration of the bionic's effect (one unit of power for hundred moving points). The bionic has a 1 in 3 chance of damaging the user's arms (for 5-10 points), legs (7-12), and torso (5-15) due to friction, but the bionic will still take effect even if damage is dealt. Also the bionic has 20% chance to give teleportation sickness with 50-400 duration.
This bionic is best used in conjunction with the Metabolic Interchange if you can keep MREs on-hand. Combining the Ethanol Burner along with Blood Filter can work to consume alcohol and then filter the hangover away.
Using battery operated or gasoline powered devices while time is stopped does not consume its power, giving you free uses for those devices. This bionic is a must if you want to farm secubots, otherwise, your torso is going to get punctured by their bullets in the next turn.