Thermal Dissipation: Difference between revisions
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# | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{Infobox/Bionics</noinclude> | |||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Thermal Dissipation CBM | |||
|id=bio_heatsink | |||
|b_id=bio_heatsink | |||
|glyph=: | |||
|color=yellow | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Thermal Dissipation | |||
|difficulty=3 | |||
|toggled=true | |||
|act_cost=4 | |||
|react_cost=4 | |||
|time=1 | |||
|price=350000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Powerful heatsinks and supermaterials are woven into your flesh. While powered, this system will prevent heat damage up to 2000 degrees Fahrenheit. Note that this does not affect your internal temperature. | |||
|b_description=Powerful heatsinks and supermaterials are surgically woven into your flesh. While powered, this system will prevent heat damage up to 2000 degrees Fahrenheit. Note that this does not affect your internal temperature. | |||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | |||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* --> | |||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|TORSO}} 10. | |||
** {{btt|HEAD}} 2. | |||
** {{btt|ARM_L}} 2. | |||
** {{btt|ARM_R}} 2. | |||
** {{btt|HAND_L}} 1. | |||
** {{btt|HAND_R}} 1. | |||
** {{btt|LEG_L}} 3. | |||
** {{btt|LEG_R}} 3. | |||
** {{btt|FOOT_L}} 1. | |||
** {{btt|FOOT_R}} 1. | |||
* This bionic can be turned on, which might have an power cost. | |||
* This bionic can react automatically, which costs 4 power units. | |||
* This bionic has an over time effect. | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Thermal Dissipation/doc PAGE DO NOT EDIT HERE* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
[[Category:CBMs]] | |||
{{footer/CBM}} | |||
{{ver|0.D}} | |||
</noinclude> |
Latest revision as of 16:06, 17 September 2018
: Thermal Dissipation Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Thermal Dissipation |
Bionic ID | bio_heatsink |
Difficulty | 3 |
Toggled | true |
Act Cost | 4 |
React Cost | 4 |
Time | 1 |
Other | |
Price | $ 3,500 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 4 bionic power to activate, costs 4 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 10.
- head 2.
- left arm 2.
- right arm 2.
- left hand 1.
- right hand 1.
- left leg 3.
- right leg 3.
- left foot 1.
- right foot 1.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 4 power units.
- This bionic has an over time effect.
- Fully suppress all effects (read: blisters) from fire fields, but monsters' flamethrower attacks still can set you on fire.
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