Electrical Discharge: Difference between revisions
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([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | ([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | ||
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Latest revision as of 04:35, 25 July 2021
/ Electrical Discharge | |
As a CBM item | |
---|---|
As a Bionic | |
Name | Electrical Discharge |
Bionic ID | bio_dis_shock |
Faulty | true |
Other | |
As a Melee Weapon |
“ A malfunctioning bionic which occasionally discharges electricity through your body, causing pain and brief paralysis but no damage. ”
This item is a Compact Bionics Module.
( Edit Notes )
This CBM is a faulty one and should be removed by having access to a working Autodoc, and a Anesthesia kit, which is difficult and risky, and can even kill you on failure.
This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 6.
- This is considered a malfunctioning bionic.
- Each two hours causes an electircal discharge but only if the player has more than 10 kJ of bionic power available - it gives 1 pain, costs 150 movepoints and costs 10 kJ of bionic power.
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