Heat Drain: Difference between revisions

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(Updated the notes for the drain_them code today for this bionic, it does not have the #s or details that were noted before. See melee.cpp.)
(Update of information. (generated via https://github.com/Soyweiser/CDDA-Wiki-Scripts))
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<noinclude>{{Infobox/Bionics</noinclude>
<noinclude>{{Infobox/Bionics</noinclude>
<includeonly>{{Row/Bionics</includeonly>
<includeonly>{{Row/Bionics</includeonly>
|name=Heat Drain CBM
|name=Heat Drain CBM
|glyph=:
|id=bio_heat_absorb
|color=yellow
|b_id=bio_heat_absorb
|id=bio_heat_absorb
|glyph=:
|mat1=steel
|color=yellow
|mat2=plastic
|mat1=steel
|volume=10
|mat2=plastic
|weight=2041
|volume=10
|b_name=Heat Drain
|weight=2041
|difficulty=5
|b_name=Heat Drain
|capacity=
|difficulty=5
|toggled=true
|toggled=true
|power_source=
|price=550000
|act_cost=
|bash=8
|react_cost=
|cut=0
|time=
|tohit=0
|deact_cost=
|description=While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly.
|faulty=
|b_description=While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly.
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how -->
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how -->
|price=550000
|bash=8
|cut=0
|tohit=0
|description=While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly.
|location1=bionics
}}<noinclude>
}}<noinclude>
==Notes==
==Notes==
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
** {{btt|TORSO}} 12.
** {{btt|HEAD}} 3.
** {{btt|ARM_L}} 3.
** {{btt|ARM_R}} 3.
** {{btt|HAND_L}} 1.
** {{btt|HAND_R}} 1.
** {{btt|LEG_L}} 5.
** {{btt|LEG_R}} 5.
** {{btt|FOOT_L}} 2.
** {{btt|FOOT_R}} 2.
* This bionic can be turned on, which might have an power cost.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
It works with 50% chance, but consumes 1 power when it activates. Successfully attacked [[monster]] or NPC will suffer additional 1 cold damage, and recharge character's power 0-2 units.
* It works with 50% chance, but consumes some power when it activates. Successfully attacked [[monster]] or NPC will suffer additional 1 cold damage, and recharge character's power a few units.
 
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 14:15, 23 November 2017

: Heat Drain

Hitchhiker's Guide:
Stable (0.F-3) - [ Heat Drain CBM ]
Experimental - [ Heat Drain CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Heat Drain
Bionic ID bio_heat_absorb
Difficulty 5
Toggled true
Other
Price $ 5,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

  • Uses the following bionic slot(s):
    • torso 12.
    • head 3.
    • left arm 3.
    • right arm 3.
    • left hand 1.
    • right hand 1.
    • left leg 5.
    • right leg 5.
    • left foot 2.
    • right foot 2.
  • This bionic can be turned on, which might have an power cost.
  • It works with 50% chance, but consumes some power when it activates. Successfully attacked monster or NPC will suffer additional 1 cold damage, and recharge character's power a few units.