Probability Travel: Difference between revisions

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(Removed old power usage reference.)
(→‎Notes: Space needed to install)
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* A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab.
* A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab.
* Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.
* Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.
* Space needed to install:
** Torso - 20
** Left arm - 2
** Right arm - 2
** Left leg - 3
** Right leg - 3
** Left foot - 1
** Right foot - 1
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 11:24, 7 September 2016

: Probability Travel

Hitchhiker's Guide:
Stable (0.F-3) - [ Probability Travel CBM ]
Experimental - [ Probability Travel CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Probability Travel
Difficulty 11
Toggled true
Act Cost 1
React Cost 1
Time 1
Other
Price $ 14,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

  • A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab.
  • Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.
  • Space needed to install:
    • Torso - 20
    • Left arm - 2
    • Right arm - 2
    • Left leg - 3
    • Right leg - 3
    • Left foot - 1
    • Right foot - 1