Targeting System: Difference between revisions
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Targeting System CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_targeting | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Targeting System | |||
|difficulty=5 | |||
|capacity= | |||
|toggled= | |||
|power_source= | |||
|act_cost= | |||
|react_cost= | |||
|time= | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=650000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Your eyes are equipped with range finders, and their movement is synced with that of your arms, to a degree. Shots you fire will be much more accurate, particularly at long range. | |||
|location1=bionics_mil | |||
|location2=bionics_op | |||
|location3=bionics_subs | |||
|location4=bionics | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> |
Revision as of 01:50, 13 April 2016
: Targeting System Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Targeting System |
Difficulty | 5 |
Other | |
Price | $ 6,500 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
“ Your eyes are equipped with range finders, and their movement is synced with that of your arms, to a degree. Shots you fire will be much more accurate, particularly at long range. ”
This item is a Compact Bionics Module.
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
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