Internal Climate Control: Difference between revisions
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Internal Climate Control CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_climate | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name= | |||
|difficulty=3 | |||
|capacity= | |||
|toggled=true | |||
|power_source= | |||
|act_cost=1 | |||
|react_cost=1 | |||
|time=4 | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=350000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Throughout your body lies a network of thermal piping which eases the effects of high and low ambient temperatures. | |||
|location1=sewage_plant | |||
|location2=toxic_dump_equipment | |||
|location3=science | |||
|location4=bionics | |||
|location5=bionics_sci | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
Helps regulate [[Body temperature]] towards Comfortable. | Helps regulate [[Body temperature]] towards Comfortable. | ||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> |
Revision as of 00:54, 29 March 2016
: Internal Climate Control Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Difficulty | 3 |
Toggled | true |
Act Cost | 1 |
React Cost | 1 |
Time | 4 |
Other | |
Price | $ 3,500 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 4 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
Helps regulate Body temperature towards Comfortable.
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