Heat Drain: Difference between revisions
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(Updated the notes for the drain_them code today for this bionic, it does not have the #s or details that were noted before. See melee.cpp.) |
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
It works with 50% chance, but consumes power | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Heat Drain CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_heat_absorb | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Heat Drain | |||
|difficulty=5 | |||
|capacity= | |||
|toggled=true | |||
|power_source= | |||
|act_cost= | |||
|react_cost= | |||
|time= | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=550000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly. | |||
|location1=bionics | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
It works with 50% chance, but consumes 1 power when it activates. Successfully attacked [[monster]] or NPC will suffer additional 1 cold damage, and recharge character's power 0-2 units. | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> |
Revision as of 03:54, 30 March 2016
: Heat Drain Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Heat Drain |
Difficulty | 5 |
Toggled | true |
Other | |
Price | $ 5,500 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
It works with 50% chance, but consumes 1 power when it activates. Successfully attacked monster or NPC will suffer additional 1 cold damage, and recharge character's power 0-2 units.
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