Fusion Blaster Arm: Difference between revisions
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Fusion Blaster Arm CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_blaster | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Fusion Blaster Arm | |||
|difficulty=3 | |||
|capacity= | |||
|toggled= | |||
|power_source= | |||
|act_cost=50 | |||
|react_cost= | |||
|time= | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=220000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Your left arm has been replaced by a heavy-duty fusion blaster! You may use your energy banks to fire a damaging heat ray; however, you are unable to use or carry two-handed items, and may only fire handguns. | |||
|location1=bionics | |||
|location2=bionics_mil | |||
|location3=bionics_op | |||
|location4=spider | |||
|location5=ant_food | |||
|location6=drugdealer | |||
|location7=bionics_subs | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --><br> | |||
The generated weapon uses [[fusion blast]] ammunition. Bow users might want to avoid installing this bionic as it will disable the user from using both arms, also it makes you unable to use both arms to carry an item that surpasses your max volume. This CBM is PERMANENT so you must be 100% sure you want or need it : "Removing your Fusion Blaster Arm would leave you with a useless stump". | The generated weapon uses [[fusion blast]] ammunition. Bow users might want to avoid installing this bionic as it will disable the user from using both arms, also it makes you unable to use both arms to carry an item that surpasses your max volume. This CBM is PERMANENT so you must be 100% sure you want or need it : "Removing your Fusion Blaster Arm would leave you with a useless stump". | ||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> |
Revision as of 23:36, 23 March 2016
: Fusion Blaster Arm Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Fusion Blaster Arm |
Difficulty | 3 |
Act Cost | 50 |
Other | |
Price | $ 2,200 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 50 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
The generated weapon uses fusion blast ammunition. Bow users might want to avoid installing this bionic as it will disable the user from using both arms, also it makes you unable to use both arms to carry an item that surpasses your max volume. This CBM is PERMANENT so you must be 100% sure you want or need it : "Removing your Fusion Blaster Arm would leave you with a useless stump".
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