Adrenaline Pump: Difference between revisions
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Adrenaline Pump CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_adrenaline | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Adrenaline Pump | |||
|difficulty=6 | |||
|capacity= | |||
|toggled= | |||
|power_source= | |||
|act_cost=50 | |||
|react_cost= | |||
|time= | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=4000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=A stimulator system has been implanted alongside your adrenal glands, allowing you to trigger your body's adrenaline response at the cost of some bionic power. | |||
|location1=bionics | |||
|location2=bionics_sci | |||
|location3=bionics_mil | |||
|location4=bionics_op | |||
|location5=bionics_subs | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> | |||
Revision as of 03:13, 30 March 2016
| : Adrenaline Pump Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Adrenaline Pump |
| Difficulty | 6 |
| Act Cost | 50 |
| Other | |
| Price | $ 40 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 50 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
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