Probability Travel: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Probability Travel CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_probability_travel | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Probability Travel | |||
|difficulty=11 | |||
|capacity= | |||
|toggled=true | |||
|power_source= | |||
|act_cost=1 | |||
|react_cost=1 | |||
|time=1 | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=1400000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power. | |||
|location1=bionics_op | |||
|location2=vault | |||
|location3=bionics | |||
|location4=bionics_sci | |||
|location5=bionics_mil | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab. | A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab. | ||
Please bear in mind current power drain per tile is 250, not 10. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in. | Please bear in mind current power drain per tile is 250, not 10. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in. | ||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> | |||
Revision as of 01:18, 11 April 2016
| : Probability Travel Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Probability Travel |
| Difficulty | 11 |
| Toggled | true |
| Act Cost | 1 |
| React Cost | 1 |
| Time | 1 |
| Other | |
| Price | $ 14,000 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab.
Please bear in mind current power drain per tile is 250, not 10. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||