Muscle Augmentation: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(Created page with "{{bionic|bio_str_enhancer|Muscle Augmentation|false|false|0|0|Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength.}} [[Category:CBMs]...")
 
No edit summary
Line 1: Line 1:
{{bionic|bio_str_enhancer|Muscle Augmentation|false|false|0|0|Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength.}}
<noinclude>{{Infobox/Bionics</noinclude>
<includeonly>{{Row/Bionics</includeonly>
|name=Muscle Augmentation CBM
|glyph=:
|color=yellow
|id=bio_str_enhancer
|mat1=steel
|mat2=plastic
|volume=10
|weight=2041
|b_name=Muscle Augmentation
|difficulty=11
|capacity=
|toggled=
|power_source=
|act_cost=
|react_cost=
|time=
|deact_cost=
|faulty=
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how -->
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how -->
|price=800000
|bash=8
|cut=0
|tohit=0
|description=Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength.
|location1=bionics_sci
|location2=bionics_mil
|location3=bionics_op
|location4=bionics_subs
|location5=bionics
}}<noinclude>
==Notes==
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->


[[Category:CBMs]]
[[Category:CBMs]]
{{CBMbar}}
{{footer/CBM}}
{{ver|0.D}}
</noinclude>

Revision as of 01:37, 13 April 2016

: Muscle Augmentation

Hitchhiker's Guide:
Stable (0.F-3) - [ Muscle Augmentation CBM ]
Experimental - [ Muscle Augmentation CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Muscle Augmentation
Difficulty 11
Other
Price $ 8,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes