Uncanny Dodge: Difference between revisions
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Uncanny Dodge CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_uncanny_dodge | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Uncanny Dodge | |||
|difficulty=11 | |||
|capacity= | |||
|toggled=true | |||
|power_source= | |||
|act_cost=1 | |||
|react_cost=1 | |||
|time=10 | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=950000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Your nervous system has been augmented with bionic processors, allowing you to dodge attacks beyond normal human capability, including bullets. | |||
|location1=bionics | |||
|location2=bionics_sci | |||
|location3=bionics_mil | |||
|location4=bionics_op | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{ | {{footer/CBM}} | ||
{{ver|0.D}} | |||
</noinclude> | |||
Revision as of 02:06, 13 April 2016
| : Uncanny Dodge Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Uncanny Dodge |
| Difficulty | 11 |
| Toggled | true |
| Act Cost | 1 |
| React Cost | 1 |
| Time | 10 |
| Other | |
| Price | $ 9,500 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 10 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
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