Thermal Dissipation: Difference between revisions
No edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
==Notes== | ==Notes== | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
Fully suppress all effects (read: blisters) from fire<!--and fd_flame_burst--> [[fields]], but monsters' | Fully suppress all effects (read: blisters) from fire<!--and fd_flame_burst--> [[fields]], but monsters' flamethrower attacks still can set you [[on fire]]. | ||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | {{footer/CBM}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 17:44, 13 June 2016
: Thermal Dissipation Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Thermal Dissipation |
Difficulty | 3 |
Toggled | true |
Act Cost | 4 |
React Cost | 4 |
Time | 1 |
Other | |
Price | $ 3,500 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 4 bionic power to activate, costs 4 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
Fully suppress all effects (read: blisters) from fire fields, but monsters' flamethrower attacks still can set you on fire.
|
|