Telescopic Eyes: Difference between revisions
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(Created page with "<noinclude>{{Infobox/Bionics</noinclude> <includeonly>{{Row/Bionics</includeonly> |name=Telescopic Eyes CBM |glyph=: |color=yellow |id=bio_eye_optic |mat1=steel |mat2=pl...") |
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|description=Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much | |description=Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much further and more clearly than before, any vision problems you might have had are now gone. | ||
|location1=bionics_sci | |location1=bionics_sci | ||
|location2=bionics_mil | |location2=bionics_mil |
Revision as of 21:47, 14 June 2016
: Telescopic Eyes Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Telescopic Eyes |
Difficulty | 5 |
Other | |
Price | $ 5,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
“ Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much further and more clearly than before, any vision problems you might have had are now gone. ”
This item is a Compact Bionics Module.
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
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