Bionic Claws: Difference between revisions

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==Notes==
==Notes==
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The Adamantium Claws [[bionic]] gives the user the ability to change his fingers into [[adamantite claws]] at will, for 25 power. While active, prevents all interaction with items not in inventory. The user cannot change weapons while this bionic is active, nor can the claws be dropped. Claws can be used in butchering, but they are worse than most of knives in it. If activated with a weapon that can be dropped, it will be dropped without using up any time. If the weapon can't be dropped ([[Electronic shackles]]), the bionic will fail to activate.
The Adamantium Claws [[bionic]] gives the user the ability to change his fingers into [[adamantite claws]] at will, for 100 power. While active, prevents all interaction with items not in inventory. The user cannot change weapons while this bionic is active, nor can the claws be dropped. Claws can be used in butchering, but they are worse than most of knives in it. If activated with a weapon that can be dropped, it will be dropped without using up any time. If the weapon can't be dropped ([[Electronic shackles]]), the bionic will fail to activate.


To unequip it, just activate the bionic again. The claws will retract using the same amount of energy, make sure that you have enough energy to retract the claws or you will not be able to pick anything up.
To unequip it, just activate the bionic again. The claws will retract using the same amount of energy, make sure that you have enough energy to retract the claws or you will not be able to pick anything up.

Revision as of 21:55, 1 August 2016

: Bionic Claws

Hitchhiker's Guide:
Stable (0.F-3) - [ Bionic Claws CBM ]
Experimental - [ Bionic Claws CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Bionic Claws
Difficulty 5
Toggled true
Act Cost 100
Other
Price $ 5,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Vicious claws have been installed inside your fingers, allowing you to extend and retract them at the cost of a small amount of power. These do considerable cutting damage, but prevent you from holding anything else while extended. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 100 bionic power to activate, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

The Adamantium Claws bionic gives the user the ability to change his fingers into adamantite claws at will, for 100 power. While active, prevents all interaction with items not in inventory. The user cannot change weapons while this bionic is active, nor can the claws be dropped. Claws can be used in butchering, but they are worse than most of knives in it. If activated with a weapon that can be dropped, it will be dropped without using up any time. If the weapon can't be dropped (Electronic shackles), the bionic will fail to activate.

To unequip it, just activate the bionic again. The claws will retract using the same amount of energy, make sure that you have enough energy to retract the claws or you will not be able to pick anything up.

Has been renamed to Bionic claws ingame. This page will be moved in the future.