Sensory Dulling: Difference between revisions

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Having enough power at one's disposal allows this bionic to essentially render pain irrelevant, since it can rapidly removed. Until negative effects are introduced for sleepiness, this bionic, combined with [[Implanted Night Vision]] and [[Repair Nanobots]] can make sleep essentially pointless, since all forms of healing can be achieved by consuming power.
Having enough power at one's disposal allows this bionic to essentially render pain irrelevant, since it can rapidly removed. Until negative effects are introduced for sleepiness, this bionic, combined with [[Implanted Night Vision]] and [[Repair Nanobots]] can make sleep essentially pointless, since all forms of healing can be achieved by consuming power.
* Space needed to install:
** Head - 2
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 11:20, 7 September 2016

: Sensory Dulling

Hitchhiker's Guide:
Stable (0.F-3) - [ Sensory Dulling CBM ]
Experimental - [ Sensory Dulling CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Sensory Dulling
Difficulty 4
Act Cost 50
Other
Price $ 2,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Your nervous system is wired to allow you to inhibit the signals of pain, allowing you to dull your senses at will. However, the use of this system may cause delayed reaction time and drowsiness. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 50 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

The Sensory Dulling bionic allows the user to negate the effects of pain, in a similar fashion to taking painkillers. Repeated use will make the character tired, however. Each use will generally remove about one 'level' of pain (e.g. Moderate to Minor pain).

Having enough power at one's disposal allows this bionic to essentially render pain irrelevant, since it can rapidly removed. Until negative effects are introduced for sleepiness, this bionic, combined with Implanted Night Vision and Repair Nanobots can make sleep essentially pointless, since all forms of healing can be achieved by consuming power.

  • Space needed to install:
    • Head - 2