Power Armor Interface: Difference between revisions

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(→‎Notes: Space needed to install)
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It allows you to power your Power Armor with the energy used for your bionics.
It allows you to power your Power Armor with the energy used for your bionics.
* Space needed to install:
** Torso - 4
** Head - 1
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 11:25, 7 September 2016

: Power Armor Interface

Hitchhiker's Guide:
Stable (0.F-3) - [ Power Armor Interface CBM ]
Experimental - [ Power Armor Interface CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Power Armor Interface
Difficulty 1
Toggled true
Act Cost 1
React Cost 1
Time 1
Other
Price $ 1,200
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Interfaces your power system with the internal charging port on suits of power armor. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

It allows you to power your Power Armor with the energy used for your bionics.

  • Space needed to install:
    • Torso - 4
    • Head - 1