Power Armor Interface: Difference between revisions
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<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
It allows you to power your Power Armor with the energy used for your bionics. | It allows you to power your Power Armor with the energy used for your bionics. | ||
* Space needed to install: | |||
** Torso - 4 | |||
** Head - 1 | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | {{footer/CBM}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> | ||
Revision as of 11:25, 7 September 2016
| : Power Armor Interface Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Power Armor Interface |
| Difficulty | 1 |
| Toggled | true |
| Act Cost | 1 |
| React Cost | 1 |
| Time | 1 |
| Other | |
| Price | $ 1,200 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
It allows you to power your Power Armor with the energy used for your bionics.
- Space needed to install:
- Torso - 4
- Head - 1
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