Hydraulic Muscles: Difference between revisions

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(→‎Notes: added power usage)
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Causes high noise, and quickly drains power while in use. 17 power per turn and usage.
Causes high noise, and quickly drains power while in use. 17 power per turn and usage.
* Space needed to install:
** Torso - 4
** Left arm - 8
** Right arm - 8
** Left leg - 14
** Right leg - 14
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
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</noinclude>

Revision as of 11:33, 7 September 2016

: Hydraulic Muscles

Hitchhiker's Guide:
Stable (0.F-3) - [ Hydraulic Muscles CBM ]
Experimental - [ Hydraulic Muscles CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Hydraulic Muscles
Difficulty 6
Toggled true
Act Cost 17
React Cost 17
Time 1
Other
Price $ 4,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 While activated, your muscles will be greatly enhanced, increasing your strength by 20. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 17 bionic power to activate, costs 17 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

Causes high noise, and quickly drains power while in use. 17 power per turn and usage.

  • Space needed to install:
    • Torso - 4
    • Left arm - 8
    • Right arm - 8
    • Left leg - 14
    • Right leg - 14