Telescopic Eyes: Difference between revisions
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<noinclude>{{Infobox/Bionics</noinclude> | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Telescopic Eyes CBM | |||
|id=bio_eye_optic | |||
|b_id=bio_eye_optic | |||
|glyph=: | |||
|color=yellow | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Telescopic Eyes | |||
|difficulty=5 | |||
|price=500000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much farther and more clearly than before, any vision problems you might have had are now gone. | |||
|b_description=Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much farther and more clearly than before, any vision problems you might have had are now gone. | |||
}}<noinclude> | }}<noinclude> | ||
==Notes== | ==Notes== | ||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|EYES}} 2. | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
Revision as of 14:07, 23 November 2017
: Telescopic Eyes Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Telescopic Eyes |
Bionic ID | bio_eye_optic |
Difficulty | 5 |
Other | |
Price | $ 5,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
“ Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much farther and more clearly than before, any vision problems you might have had are now gone. ”
This item is a Compact Bionics Module.
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
- Uses the following bionic slot(s):
- eyes 2.
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