Probability Travel: Difference between revisions
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<noinclude>{{Infobox/Bionics</noinclude> | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Probability Travel CBM | |||
|id=bio_probability_travel | |||
|b_id=bio_probability_travel | |||
|glyph=: | |||
|color=yellow | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Probability Travel | |||
|difficulty=11 | |||
|toggled=true | |||
|act_cost=1 | |||
|react_cost=1 | |||
|time=1 | |||
|price=1400000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power. | |||
|b_description=Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power. | |||
}}<noinclude> | }}<noinclude> | ||
==Notes== | ==Notes== | ||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|TORSO}} 20. | |||
** {{btt|ARM_L}} 2. | |||
** {{btt|ARM_R}} 2. | |||
** {{btt|LEG_L}} 3. | |||
** {{btt|LEG_R}} 3. | |||
** {{btt|FOOT_L}} 1. | |||
** {{btt|FOOT_R}} 1. | |||
* This bionic can be turned on, which might have an power cost. | |||
* This bionic can react automatically, which costs 1 power units. | |||
* This bionic has an over time effect. | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
* A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab. | * A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab. | ||
* Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in. | * Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in. | ||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | {{footer/CBM}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> | ||
Revision as of 14:42, 23 November 2017
| : Probability Travel Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Probability Travel |
| Bionic ID | bio_probability_travel |
| Difficulty | 11 |
| Toggled | true |
| Act Cost | 1 |
| React Cost | 1 |
| Time | 1 |
| Other | |
| Price | $ 14,000 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
- Uses the following bionic slot(s):
- torso 20.
- left arm 2.
- right arm 2.
- left leg 3.
- right leg 3.
- left foot 1.
- right foot 1.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 1 power units.
- This bionic has an over time effect.
- A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab.
- Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.
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