Muscle Augmentation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Update of information. (generated via https://github.com/Soyweiser/CDDA-Wiki-Scripts)) |
||
Line 1: | Line 1: | ||
<noinclude>{{Infobox/Bionics</noinclude> | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Muscle Augmentation CBM | |||
|id=bio_str_enhancer | |||
|b_id=bio_str_enhancer | |||
|glyph=: | |||
|color=yellow | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Muscle Augmentation | |||
|difficulty=11 | |||
|price=800000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength. | |||
|b_description=Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength. | |||
}}<noinclude> | }}<noinclude> | ||
==Notes== | ==Notes== | ||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|TORSO}} 6. | |||
** {{btt|ARM_L}} 4. | |||
** {{btt|ARM_R}} 4. | |||
** {{btt|LEG_L}} 8. | |||
** {{btt|LEG_R}} 8. | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
Revision as of 14:56, 23 November 2017
: Muscle Augmentation Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Muscle Augmentation |
Bionic ID | bio_str_enhancer |
Difficulty | 11 |
Other | |
Price | $ 8,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
“ Your muscular system has been enhanced with myomer fibers, giving you a +2 bonus to strength. ”
This item is a Compact Bionics Module.
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
- Uses the following bionic slot(s):
- torso 6.
- left arm 4.
- right arm 4.
- left leg 8.
- right leg 8.
|
|