Monomolecular Blade: Difference between revisions

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** {{btt|ARM_R}} 5.
** {{btt|ARM_R}} 5.
** {{btt|HAND_R}} 2.
** {{btt|HAND_R}} 2.
* This bionic can be turned on, at a power cost of approximately 200.
* This bionic can be turned on, at a power cost of approximately 200. Turning it off requires no power.
* This gives the use of the following 'fake item' [http://cdda-trunk.chezzo.com/bio_blade_weapon bio_blade_weapon] when activated.
* This gives the use of the following 'fake item' [http://cdda-trunk.chezzo.com/bio_blade_weapon bio_blade_weapon] when activated.
* This bionic counts as a weapon.
* This bionic counts as a weapon.

Revision as of 16:46, 16 February 2018

: Monomolecular Blade

Hitchhiker's Guide:
Stable (0.F-3) - [ Monomolecular Blade CBM ]
Experimental - [ Monomolecular Blade CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Monomolecular Blade
Bionic ID bio_blade
Difficulty 8
Toggled true
Act Cost 200
Other
Price $ 80
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 A deadly foot-long blade made of advanced material now resides inside your forearm, capable of being extended through the back of your wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent you from holding anything else while extended. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 200 bionic power to activate, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

  • Uses the following bionic slot(s):
    • right arm 5.
    • right hand 2.
  • This bionic can be turned on, at a power cost of approximately 200. Turning it off requires no power.
  • This gives the use of the following 'fake item' bio_blade_weapon when activated.
  • This bionic counts as a weapon.
  • When activated a a Monomolecular blade weapon pops from the hand of its user.