Enhanced Hearing: Difference between revisions

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<noinclude>{{Infobox/Bionics</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{Infobox/Bionics</noinclude>
<includeonly>{{Row/Bionics</includeonly>
<includeonly>{{Row/Bionics</includeonly>
|name=Enhanced Hearing CBM
|name=Enhanced Hearing CBM
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|cut=0
|cut=0
|tohit=0
|tohit=0
|description=When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person.  Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing.  You can also toggle those sound dampeners on demand, should you wish to reduce the effect of the bionic or become completely deaf.
|description=When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person.  Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing.
|b_description=When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person.  Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing.
|b_description=When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person.  Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* -->
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
** {{btt|HEAD}} 3.
** {{btt|HEAD}} 3.
* This bionic can be turned on, which might have an power cost.
* This bionic can be turned on, which might have an power cost.
* Installing this bionic also gives the [[Sound Dampeners]] bionics.
* Installing this bionic also gives the [[Sound Dampeners]] bionic.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
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* It increases volume of [[noise]]s in 3.5 times, makes marks of heard footsteps more accurate and prevents [[deaf]]ness from [[flashbang]]s and other high-volume sounds.
* Can be used to open a [[Safe|safe]], like the [[Stethoscope|stethoscope]], but not a [[Gunsafe|gunsafe]], for a gunsafe you need a [[Lockpicking]] tool, or an electronic hacking tool.


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Enhanced Hearing/doc PAGE DO NOT EDIT HERE*
-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 15:09, 17 September 2018

: Enhanced Hearing

Hitchhiker's Guide:
Stable (0.F-3) - [ Enhanced Hearing CBM ]
Experimental - [ Enhanced Hearing CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Enhanced Hearing
Bionic ID bio_ears
Difficulty 6
Toggled true
Other
Price $ 5,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person. Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • head 3.
  • This bionic can be turned on, which might have an power cost.
  • Installing this bionic also gives the Sound Dampeners bionic.
  • It increases volume of noises in 3.5 times, makes marks of heard footsteps more accurate and prevents deafness from flashbangs and other high-volume sounds.
  • Can be used to open a safe, like the stethoscope, but not a gunsafe, for a gunsafe you need a Lockpicking tool, or an electronic hacking tool.
( Edit Notes )