Leukocyte Breeder System: Difference between revisions

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<noinclude>{{Infobox/Bionics</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{Infobox/Bionics</noinclude>
<includeonly>{{Row/Bionics</includeonly>
<includeonly>{{Row/Bionics</includeonly>
|name=Leukocyte Breeder System CBM
|name=Leukocyte Breeder System CBM
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|b_description=You are equipped with bionic stimulators which augment your haematopoiesis system, allowing you to accelerate white blood cell production using bionic power.  It is supposed to run continuously and may cause unpleasant side effects when turned off.
|b_description=You are equipped with bionic stimulators which augment your haematopoiesis system, allowing you to accelerate white blood cell production using bionic power.  It is supposed to run continuously and may cause unpleasant side effects when turned off.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* -->
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
** {{btt|TORSO}} 10.
** {{btt|TORSO}} 10.
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* This bionic can react automatically, which costs 1 power units.
* This bionic can react automatically, which costs 1 power units.
* This bionic has an over time effect.
* This bionic has an over time effect.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!--  
* This gives a [[Hidden_stats#Health|health]] bonus on use, if actual health is below 100, it increments it by 2. The health modifier also gets a bonus of 20.
* It does not give direct regeneration, but it does improve the rate of health return by sleeping. As the actual health value modifies how much healing sleeping gives.
* The negative side effect of using this bionic seems to be dependency. <!-- At least that's what was written in character.cpp, Character::update_health, need in-game confirmation  -->


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Leukocyte Breeder System/doc PAGE DO NOT EDIT HERE*
-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 16:31, 17 September 2018

: Leukocyte Breeder System

Hitchhiker's Guide:
Stable (0.F-3) - [ Leukocyte Breeder System CBM ]
Experimental - [ Leukocyte Breeder System CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Leukocyte Breeder System
Bionic ID bio_leukocyte
Difficulty 7
Toggled true
Act Cost 10
React Cost 1
Time 600
Other
Price $ 60
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 You are equipped with bionic stimulators which augment your haematopoiesis system, allowing you to accelerate white blood cell production using bionic power. It is supposed to run continuously and may cause unpleasant side effects when turned off. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 10 bionic power to activate, costs 1 every 600 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 10.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
  • This gives a health incremental bonus when in use. If actual health is below 100, it will slowly increment it towards 100. It's equal to having an effective health modifier of 100.
  • It does not give direct regeneration, but it does directly improve the rate of healing, as healing rate scales with health value.
  • The negative side effect of using this bionic is that it hampers natural immunological system response, leading to dependency on this CBM. When this bionic is active the health modifier will quickly lower to -200 (minimum). It will not have any effect as long as the CBM is active, but if you turn it off, remove it, or it gets disabled in any other way, your health will start deteriorating rapidly, following the modifier value.
( Edit Notes )