Offensive Defense System: Difference between revisions
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<noinclude>{{Infobox/Bionics</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{Infobox/Bionics</noinclude> | |||
<includeonly>{{Row/Bionics</includeonly> | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Offensive Defense System CBM | |name=Offensive Defense System CBM | ||
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|cut=0 | |cut=0 | ||
|tohit=0 | |tohit=0 | ||
|description=A thin forcefield surrounds your body, continually draining power. This field does not deflect penetration, but rather delivers a | |description=A thin forcefield surrounds your body, continually draining power. This field does not deflect penetration, but rather delivers a strong shock, damaging unarmed attackers and those with a conductive weapon. | ||
|b_description=A thin forcefield surrounds your body, continually draining power. This field does not deflect penetration, but rather delivers a | |b_description=A thin forcefield surrounds your body, continually draining power. This field does not deflect penetration, but rather delivers a strong shock, damaging unarmed attackers and those with a conductive weapon. | ||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
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* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | * Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | ||
** {{btt|TORSO}} 10. | ** {{btt|TORSO}} 10. | ||
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* This bionic can react automatically, which costs 10 power units. | * This bionic can react automatically, which costs 10 power units. | ||
* This bionic has an over time effect. | * This bionic has an over time effect. | ||
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*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Offensive Defense System/doc PAGE DO NOT EDIT HERE* | |||
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
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[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | {{footer/CBM}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 16:58, 17 September 2018
: Offensive Defense System Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Offensive Defense System |
Bionic ID | bio_ods |
Difficulty | 7 |
Toggled | true |
Act Cost | 10 |
React Cost | 10 |
Time | 1 |
Other | |
Price | $ 9,500 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 10 bionic power to activate, costs 10 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 10.
- head 1.
- left arm 1.
- right arm 1.
- left leg 2.
- right leg 2.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 10 power units.
- This bionic has an over time effect.
- Uses the following bionic slot(s):
- torso 10.
- head 1.
- left arm 1.
- right arm 1.
- left leg 2.
- right leg 2.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 10 power units.
- This bionic has an over time effect.
- When player gets hit with this bionic active the enemy is shocked for 5/10/15/20 damage and player loses 1/2/3/4 kJ of energy respectively.
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