Probability Travel: Difference between revisions

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<noinclude>{{Infobox/Bionics</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{Infobox/Bionics</noinclude>
<includeonly>{{Row/Bionics</includeonly>
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|name=Probability Travel CBM
|name=Probability Travel CBM
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|b_description=Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side.  Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power.
|b_description=Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side.  Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
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* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
** {{btt|TORSO}} 20.
** {{btt|TORSO}} 20.
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* This bionic can react automatically, which costs 1 power units.
* This bionic can react automatically, which costs 1 power units.
* This bionic has an over time effect.
* This bionic has an over time effect.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!--  
* A fairly rare bionic, however incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker or the magazine storage in a science lab.
* Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Probability Travel/doc PAGE DO NOT EDIT HERE*
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 17:06, 17 September 2018

: Probability Travel

Hitchhiker's Guide:
Stable (0.F-3) - [ Probability Travel CBM ]
Experimental - [ Probability Travel CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Probability Travel
Bionic ID bio_probability_travel
Difficulty 11
Toggled true
Act Cost 1
React Cost 1
Time 1
Other
Price $ 14,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Increases your body's wavelength, allowing you to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 20.
    • left arm 2.
    • right arm 2.
    • left leg 3.
    • right leg 3.
    • left foot 1.
    • right foot 1.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
  • A fairly rare bionic, but incredibly useful for breaking into places you aren't supposed to be, be it bank vault, military bunker, or the magazine storage in a science lab.
  • Please bear in mind the power drain per tile is 250. As such it's recommended you have a decent amount of power storage or some way to replenish your power once you've tunneled in.
( Edit Notes )