Kinetic Shock Absorbers: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{Infobox/Bionics</noinclude> | |||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Kinetic Shock Absorbers CBM | |||
|b_id= | |id=bio_shock_absorber | ||
|b_name= | |b_id=bio_shock_absorber | ||
| | |glyph=: | ||
|b_description= | |color=yellow | ||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Kinetic Shock Absorbers | |||
|difficulty=4 | |||
** {{btt|LEG_L}} | |toggled=true | ||
** {{btt|LEG_R}} | |price=10000 | ||
* This | |bash=8 | ||
|cut=0 | |||
|tohit=0 | |||
|description=A set of hydraulic springs and foldable padding that replaces most of the flesh in your limbs and upper torso. While active, these absorbers will negate damage from severe impacts such as falling, at the cost of reducing your ability to move effectively. | |||
|b_description=Most of the flesh in your arms, legs, and upper torso has been replaced with industrial-strength springs and protective padding. Clenching your fist allows you to fold and unfold this padding; while active, the hydraulic absorbers will prevent damage to your body from severe impacts, at the cost of impaired movement. | |||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | |||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* --> | |||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|TORSO}} 1. | |||
** {{btt|ARM_L}} 1. | |||
** {{btt|ARM_R}} 1. | |||
** {{btt|LEG_L}} 1. | |||
** {{btt|LEG_R}} 1. | |||
* This bionic can be turned on, which might have an power cost. | |||
<!-- | <!-- | ||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Kinetic Shock Absorbers PAGE DO NOT EDIT HERE* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
[[Category:CBMs]] | |||
{{footer/CBM}} | |||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Revision as of 08:34, 14 May 2019
: Kinetic Shock Absorbers Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Kinetic Shock Absorbers |
Bionic ID | bio_shock_absorber |
Difficulty | 4 |
Toggled | true |
Other | |
Price | $ 100 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 1.
- left arm 1.
- right arm 1.
- left leg 1.
- right leg 1.
- This bionic can be turned on, which might have an power cost.
- Encumbers each part (except eyes) by 3 while active.
- Prevents damage from falls, such as down ledges and pits, while active.
- Greatly reduces and usually nullifies damage from impacts, like being thrown by a hulk, while active.
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