Kinetic Shock Absorbers

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Revision as of 08:31, 14 May 2019 by Soyweiser (talk | contribs) (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts bionics.py script)
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/ Kinetic Shock Absorbers
As a CBM item
As a Bionic
Name Squeaky Ankles
Bionic ID bio_ankles
Faulty true
Other
As a Melee Weapon
 In a cruel twist of fate, a poorly executed CBM surgery has given you a pair of useless bionics which make squeaking noises when you walk. 
This item is a Compact Bionics Module.

This CBM is a faulty one and should be removed by having access to a working Autodoc, and a Anesthesia kit, which is difficult and risky, and can even kill you on failure.

This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

   * Uses the following bionic slot(s):
  • Encumbers each part (except eyes) by 3 while active.
  • Prevents damage from falls, such as down ledges and pits, while active.
  • Greatly reduces and usually nullifies damage from impacts, like being thrown by a hulk, while active.
( Edit Notes )