Fusion Blaster Arm

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: Fusion Blaster Arm

Hitchhiker's Guide:
Stable (0.F-3) - [ Fusion Blaster Arm CBM ]
Experimental - [ Fusion Blaster Arm CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Fusion Blaster Arm
Difficulty 3
Act Cost 50
Other
Price $ 2,200
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Your left arm has been replaced by a heavy-duty fusion blaster! You may use your energy banks to fire a damaging heat ray; however, you are unable to use or carry two-handed items, and may only fire handguns. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 50 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes


The generated weapon uses fusion blast ammunition. Bow users might want to avoid installing this bionic as it will disable the user from using both arms, also it makes you unable to use both arms to carry an item that surpasses your max volume. This CBM is PERMANENT so you must be 100% sure you want or need it : "Removing your Fusion Blaster Arm would leave you with a useless stump".