Chain Lightning
: Chain Lightning Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Chain Lightning |
Difficulty | 4 |
Act Cost | 125 |
Other | |
Price | $ 2,200 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 125 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
Chain Lightning is a comparatively rare CBM obtainable from zombie bionic-operators, technicians, and scientists, as well as being lootable in labs.
The Chain Lightning CBM allows a player to channel stored bionic power into a potent AOE attack, which creates a briefly persisting (3 turns) cloud of damaging electricity. It is capable of damaging the player if used in melee, or if they choose to walk into the cloud before it disperses. Its large cost can result in slow duty cycles for new characters, but it can still do considerable damage to a mob of zombies even in single uses.
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