Power Armor Interface Mk. II

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: Power Armor Interface Mk. II

Hitchhiker's Guide:
Stable (0.F-3) - [ Power Armor Mk. II Interface CBM ]
Experimental - [ Power Armor Mk. II Interface CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Power Armor Interface Mk. II
Difficulty 8
Toggled true
Act Cost 1
React Cost 1
Time 2
Other
Price $ 10,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Interfaces your power system with the internal charging port on suits of power armor. The Mk. II was designed by DoubleTech Inc., to meet the popularity of the Mk. II power armor series. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 2 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

  • Space needed to install:
    • Torso - 3
    • Head - 2