Infrared Vision

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: Infrared Vision

Hitchhiker's Guide:
Stable (0.F-3) - [ Infrared Vision CBM ]
Experimental - [ Infrared Vision CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Infrared Vision
Difficulty 6
Toggled true
Act Cost 5
React Cost 5
Time 1
Other
Price $ 4,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Your range of vision extends into the infrared, allowing you to see warm-blooded creatures in the dark, and even through walls. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 5 bionic power to activate, costs 5 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

Notes

  • Space needed to install:
    • Eyes - 1