Internal Microreactor: Difference between revisions
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{{ | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{Infobox/Bionics</noinclude> | |||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Internal Microreactor CBM | |||
|id=bio_reactor | |||
|b_id=bio_reactor | |||
|glyph=: | |||
|color=yellow | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Microreactor System | |||
|difficulty=11 | |||
|toggled=true | |||
|power_source=true | |||
|price=900000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=This stripped down mini-reactor may not be the best thing to have in your chest. There is no way to shut it down, but you can toggle additional fuel intake. | |||
|b_description=This stripped down mini-reactor may not be the best thing to have in your chest. There is no way to shut it down, but you can toggle additional fuel intake. | |||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | |||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* --> | |||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|TORSO}} 55. | |||
* This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else. | |||
* This bionic can be turned on, which might have an power cost. | |||
* Installing this bionic also gives the [[Plutonium Purger]] bionic. | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Internal Microreactor/doc PAGE DO NOT EDIT HERE* | |||
{{ | --> | ||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | |||
{{ver|0.D}} | |||
</noinclude> |
Latest revision as of 09:13, 14 May 2019
: Internal Microreactor Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Microreactor System |
Bionic ID | bio_reactor |
Difficulty | 11 |
Toggled | true |
Power Source | true |
Other | |
Price | $ 9,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 55.
- This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else.
- This bionic can be turned on, which might have an power cost.
- Installing this bionic also gives the Plutonium Purger bionic.
- A bionic which allows you to consume (E) plutonium cells to generate power. Each plutonium cell generates 5000 power over 1027 turns (102.7 minutes) peaking at 16 power per turn after 50 turns, with 540 total power generated, and starting to fall off after 115 turns with 1565 total power generated. When activated it cannot be switched off but the fuel can be ejected using the Plutonium Purger bionic at the cost of radiation exposure.
- A full 5000 power generation will increase radiation level by 143 or 241.
- Activate this bionic to toggle ability to consume plutonium on/off.
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable. This page will no longer be updated. Removed from mainline in 0.E (Ellison) |
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