Power Armor Interface Mk. II: Difference between revisions
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<noinclude>{{Infobox/Bionics</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{Infobox/Bionics</noinclude> | |||
<includeonly>{{Row/Bionics</includeonly> | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Power Armor Mk. II Interface CBM | |||
|id=bio_power_armor_interface_mkII | |||
|b_id=bio_power_armor_interface_mkII | |||
|glyph=: | |||
|color=yellow | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Power Armor Interface Mk. II | |||
|difficulty=8 | |||
|toggled=true | |||
|react_cost=1 | |||
|time=2 | |||
|price=1000000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Interfaces your power system with the internal charging port on suits of power armor. The Mk. II was designed by DoubleTech Inc., to meet the popularity of the Mk. II power armor series. | |||
|b_description=Interfaces your power system with the internal charging port on suits of power armor. The Mk. II was designed by DoubleTech Inc., to meet the popularity of the Mk. II power armor series. | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* --> | |||
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]: | |||
** {{btt|TORSO}} 3. | |||
** {{btt|HEAD}} 2. | |||
* This bionic can be turned on, which might have an power cost. | |||
* This bionic can react automatically, which costs 1 power units. | |||
* This bionic has an over time effect. | |||
* This bionic can provide power to [[Power armor|powered armor]]. | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Power Armor Interface Mk. II/doc PAGE DO NOT EDIT HERE* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | {{footer/CBM}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> | ||
Latest revision as of 17:04, 17 September 2018
| : Power Armor Interface Mk. II Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Power Armor Interface Mk. II |
| Bionic ID | bio_power_armor_interface_mkII |
| Difficulty | 8 |
| Toggled | true |
| React Cost | 1 |
| Time | 2 |
| Other | |
| Price | $ 10,000 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 3.
- head 2.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 1 power units.
- This bionic has an over time effect.
- This bionic can provide power to powered armor.
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