Internal Microreactor: Difference between revisions
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{{ | <noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | |||
|name=Internal Microreactor CBM | |||
|glyph=: | |||
|color=yellow | |||
|id=bio_reactor | |||
|mat1=steel | |||
|mat2=plastic | |||
|volume=10 | |||
|weight=2041 | |||
|b_name=Microreactor System | |||
|difficulty=11 | |||
|capacity= | |||
|toggled=true | |||
|power_source=true | |||
|act_cost= | |||
|react_cost= | |||
|time= | |||
|deact_cost= | |||
|faulty= | |||
|type=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|category=<!-- not using these, I think there's a chance to use them in the future, but not sure how --> | |||
|price=900000 | |||
|bash=8 | |||
|cut=0 | |||
|tohit=0 | |||
|description=Storage tank and stripped down plutonium reactor, allowing generation of power from small amounts of plutonium. Warning: minimal radiation shielding. | |||
}}<noinclude> | |||
==Notes== | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | |||
A [[Bionics|bionic]] which allows you to consume ({{k|E}}) [[plutonium cells]] to generate power. Each plutonium cell generates 5000 power over 1027 turns (102.7 minutes) peaking at 16 power per turn after 50 turns, with 540 total power generated, and starting to fall off after 115 turns with 1565 total power generated. When activated it cannot be switched off but the fuel can be ejected using the [[Plutonium Purger]] bionic at the cost of radiation exposure. | |||
A full 5000 power generation will increase radiation level by 143 or 241. | |||
A full 5000 power generation will increase radiation level by 143 or 241. | |||
Activate this bionic to toggle ability to consume plutonium on/off. | |||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | |||
{{ver|0.D}} | |||
</noinclude> |
Revision as of 00:35, 30 March 2016
: Internal Microreactor Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Microreactor System |
Difficulty | 11 |
Toggled | true |
Power Source | true |
Other | |
Price | $ 9,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
A bionic which allows you to consume (E) plutonium cells to generate power. Each plutonium cell generates 5000 power over 1027 turns (102.7 minutes) peaking at 16 power per turn after 50 turns, with 540 total power generated, and starting to fall off after 115 turns with 1565 total power generated. When activated it cannot be switched off but the fuel can be ejected using the Plutonium Purger bionic at the cost of radiation exposure.
A full 5000 power generation will increase radiation level by 143 or 241.
Activate this bionic to toggle ability to consume plutonium on/off.
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