Joint Torsion Ratchet: Difference between revisions
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A [[bionic]] which generates power when you move. The gain is fairly slow, but it's not going to stop anytime shortly... | A [[bionic]] which generates power when you move. The gain is fairly slow, but it's not going to stop anytime shortly... | ||
In the | In the {{InlineVer:0.D}}, generates 1 Bionic Power for every 2 steps, effectively allowing most minor utility CBMs to be run almost indefinitely. | ||
[[Category:CBMs]] | [[Category:CBMs]] | ||
{{footer/CBM}} | {{footer/CBM}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 23:05, 1 August 2016
: Joint Torsion Ratchet Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Joint Torsion Ratchet |
Difficulty | 4 |
Power Source | true |
Other | |
Price | $ 3,800 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
Notes
A bionic which generates power when you move. The gain is fairly slow, but it's not going to stop anytime shortly...
In the Template:InlineVer:0.D, generates 1 Bionic Power for every 2 steps, effectively allowing most minor utility CBMs to be run almost indefinitely.
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