Microreactor System
: Microreactor System Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Microreactor System |
Bionic ID | bio_reactor |
Difficulty | 11 |
Toggled | true |
Power Source | true |
Other | |
Price | $ 9,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 55.
- This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else.
- This bionic can be turned on, which might have an power cost.
- Installing this bionic also gives the Plutonium Purger bionic.
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