Joint Torsion Ratchet
: Joint Torsion Ratchet Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Joint Torsion Ratchet |
Bionic ID | bio_torsionratchet |
Difficulty | 4 |
Power Source | true |
Other | |
Price | $ 3,800 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- left arm 8.
- right arm 8.
- left leg 12.
- right leg 12.
- This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else.
- This bionic can be used by NPCs.
- A bionic which generates power when you move. The gain is fairly slow, but it's not going to stop anytime.
- In 0.D (Danny), the power generation of this bionic was reduced, making it less effective. And no longer allowing most minor utility CBMs to be run almost indefinitely. It also consumes stamina.
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