Telescopic Eyes
: Telescopic Eyes Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Telescopic Eyes |
Bionic ID | bio_eye_optic |
Difficulty | 5 |
Other | |
Price | $ 5,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
“ Much of the material in your inner eye has been removed and replaced with an array of high-powered, auto-focusing lenses. You can now see much farther and more clearly than before, any vision problems you might have had are now gone. ”
This item is a Compact Bionics Module.
( Edit Notes )
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- eyes 2.
- When installed this bionic removes the following mutations:
- Uses the following bionic slot(s):
- eyes 2.
- This bionic essentially replaces the need for binoculars, but its effect cannot stack with them.
- When installed this bionic removes the following mutations:
- Far-Sighted
- Near-Sighted
- Night Vision and its upgrades, High Night Vision, Full Night Vision and Infrared Vision.
- Any and all mutations that affected your vision in any way.
- It is impossible to remove this bionic after installing it: @ : The Telescopic Lenses are part of his eyes now. Removing them would leave him blind.
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