Chain Lightning: Difference between revisions

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(→‎Notes: capitalizatio and typo.)
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<noinclude>{{Infobox/Bionics</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{Infobox/Bionics</noinclude>
<includeonly>{{Row/Bionics</includeonly>
<includeonly>{{Row/Bionics</includeonly>
|name=Chain Lightning CBM
|name=Chain Lightning CBM
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|b_description=Your body is equipped with a chain lightning generator, allowing you to emit a blast of lightning at a target, leaving a trail of lightning in its wake, jumping to additional targets within 4 tiles of the previous target.
|b_description=Your body is equipped with a chain lightning generator, allowing you to emit a blast of lightning at a target, leaving a trail of lightning in its wake, jumping to additional targets within 4 tiles of the previous target.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
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* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
* Uses the following [[Bionics#Bionic_Slots|bionic slot(s)]]:
** {{btt|TORSO}} 16.
** {{btt|TORSO}} 16.
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* This gives the use of the following 'fake item' [http://cdda-trunk.chezzo.com/bio_lightning bio_lightning] when activated.
* This gives the use of the following 'fake item' [http://cdda-trunk.chezzo.com/bio_lightning bio_lightning] when activated.
* This bionic counts as a gun.
* This bionic counts as a gun.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
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* Chain Lightning is a comparatively rare CBM obtainable from zombie bionic-operators, technicians, and scientists, as well as being lootable in labs.
* The Chain Lightning CBM allows a player to channel stored bionic power into a potent AOE attack, which creates a briefly persisting (3 turns) cloud of damaging electricity. It is capable of damaging the player if used in melee, or if they choose to walk into the cloud before it disperses.  Its large cost can result in slow duty cycles for new characters, but it can still do considerable damage to a mob of zombies even in single uses.
* Uses the [[Chain Lightning (pseudo item)|chain lightning]] pseudo weapon.


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Chain Lightning/doc PAGE DO NOT EDIT HERE*
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<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
[[Category:CBMs]]
[[Category:CBMs]]
{{footer/CBM}}
{{footer/CBM}}
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 14:33, 17 September 2018

: Chain Lightning

Hitchhiker's Guide:
Stable (0.F-3) - [ Chain Lightning CBM ]
Experimental - [ Chain Lightning CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Chain Lightning
Bionic ID bio_chain_lightning
Difficulty 4
Act Cost 125
Other
Price $ 2,200
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Your body is equipped with a chain lightning generator, allowing you to emit a blast of lightning at a target, leaving a trail of lightning in its wake, jumping to additional targets within 4 tiles of the previous target. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 125 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 16.
    • left arm 4.
    • right arm 4.
  • This bionic can be turned on, which might have an power cost.
  • This gives the use of the following 'fake item' bio_lightning when activated.
  • This bionic counts as a gun.
  • Chain Lightning is a comparatively rare CBM obtainable from zombie bionic-operators, technicians, and scientists, as well as being lootable in labs.
  • The Chain Lightning CBM allows a player to channel stored bionic power into a potent AOE attack, which creates a briefly persisting (3 turns) cloud of damaging electricity. It is capable of damaging the player if used in melee, or if they choose to walk into the cloud before it disperses. Its large cost can result in slow duty cycles for new characters, but it can still do considerable damage to a mob of zombies even in single uses.
  • Uses the chain lightning pseudo weapon.
( Edit Notes )