Zombies: Difference between revisions
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<noinclude>{{enemiesheader}}</noinclude> | <noinclude>{{enemiesheader}}</noinclude> | ||
These are your main, and often your worst enemies after the cataclysm, hungry and angry revived corpses. They come in all shapes, sizes and colors! Some zombies can also transform into [[Fungi|fungal variants]] when exposed to [[Spore cloud|spores]], or other variants when set [[fire|on fire]]. Many of the zombies are found in [[cities]], but now and then, they can be found in the [[wilderness]]. | |||
An enormous number of, but not all of, the zombies have the infamous ability to revive after some time after getting killed. (When they revive, their clothing and any items that they dropped on death are left behind.) The only ways to kill off zombie populations for good is to {{K|s}}mash or [[butcher]] their corpses, or kill the zombies with excessive force. | An enormous number of, but not all of, the zombies have the infamous ability to revive after some time after getting killed. (When they revive, their clothing and any items that they dropped on death are left behind.) The only ways to kill off zombie populations for good is to {{K|s}}mash or [[butcher]] their corpses, or kill the zombies with excessive force. | ||
As well as their revival ability, many, but still not all zombies have the infamous ability to [[Infection|infect]] their victims via bites, so fighting zombies too early in the game is very risky without any way to [[medicine|treat]] the infection. Any types that don't bite the player may have a unique special ability all of their own. | |||
Last but not least on the zombies abilities; as the days pass, zombies will evolve into more powerful forms, this [[evolution]] speed can be set in the [[options]] menu. | |||
Most zombies lack any sort of intelligence and merely use their senses to detect possible enemies and follow them in a straight line. | Most zombies lack any sort of intelligence and merely use their senses to detect possible enemies and follow them in a straight line. |
Latest revision as of 14:10, 13 April 2021
WARNING: This page may contain spoilers and ruin the joy of adventure. Remember, it is not 'dying' it is 'learning how to do better next time'! |
These are your main, and often your worst enemies after the cataclysm, hungry and angry revived corpses. They come in all shapes, sizes and colors! Some zombies can also transform into fungal variants when exposed to spores, or other variants when set on fire. Many of the zombies are found in cities, but now and then, they can be found in the wilderness.
An enormous number of, but not all of, the zombies have the infamous ability to revive after some time after getting killed. (When they revive, their clothing and any items that they dropped on death are left behind.) The only ways to kill off zombie populations for good is to smash or butcher their corpses, or kill the zombies with excessive force.
As well as their revival ability, many, but still not all zombies have the infamous ability to infect their victims via bites, so fighting zombies too early in the game is very risky without any way to treat the infection. Any types that don't bite the player may have a unique special ability all of their own.
Last but not least on the zombies abilities; as the days pass, zombies will evolve into more powerful forms, this evolution speed can be set in the options menu.
Most zombies lack any sort of intelligence and merely use their senses to detect possible enemies and follow them in a straight line.
Sight: zombies can only "see" creatures, they will attack any creature that's not aligned with them (fungaloids, mutants, acidic ants, nether creatures, etc). They are completely blind to the terrain or lack of thereof, often choosing to hit a wall even if there's a direct route of movement just besides them.
Smell: this works similarly to their sight, but it can only detect a smell in the air. Once a zombie catches a whiff of a scent, it will try to track it by moving to an adjacent tile with a more concentrated scent until they find the source.
Hearing: zombie hearing is unique in that they will be drawn towards it regardless of who or what made it; they may even decide to attack an obstacle if it's between them and the sound. Thus, a group of zombies with the ability to tear down walls may end up tearing down an entire building if let alone, since the noise of falling rubble caused by the other zombies may prompt the rest in the group to move towards the noise, destroying more infrastructure in the process.
Name | HP | Spec | Size | Mat | Spd | MS | Dmg | DS | BP | CP | SA | M | A | Flags | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Z | acidic zombie | 65 | ZOMBIE, HUMAN | human sized | flesh | 80 | 3 | 2d3 bash + 0 cut | 1 | 0 | 0 | acid_barf | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON |
z | anklebiter | 35 | zombie | dog sized | flesh | 105 | 4 | 2d4 bash + 2 cut | 3 | 0 | 0 | bite | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, BLEED, POISON, NO_BREATHE, REVIVES, BONES |
Z | armored zombie | 120 | ZOMBIE, HUMAN | human sized | flesh | 70 | 5 | 3d6 bash + 0 cut | 0 | 64 | 64 | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES | |
Z | bloated zombie | 15 | ZOMBIE, HUMAN | human sized | flesh | 80 | 3 | 2d4 bash + 0 cut | 0 | 0 | 0 | suicide, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, POISON, NO_BREATHE, REVIVES, BONES |
Z | boomer | 40 | ZOMBIE, HUMAN | cow sized | flesh | 55 | 3 | 2d4 bash + 0 cut | 0 | 0 | 0 | boomer, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BILE_BLOOD, BONES, FAT, PUSH_MON, PATH_AVOID_DANGER_1 |
N | charred nightmare | 120 | aberration | human sized | flesh | 95 | 5 | 3d10 bash + 2 cut | 2 | 6 | 6 | longswipe | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON |
Z | corrosive zombie | 140 | ZOMBIE, HUMAN | cow sized | flesh | 75 | 1 | 1d6 bash + 0 cut | 0 | 10 | 2 | gun, acid_barf | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | crawling zombie | 60 | ZOMBIE, HUMAN | human sized | flesh | 20 | 2 | 2d3 bash + 0 cut | 0 | 0 | 0 | bite, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GRABS, POISON, BLEED, NO_BREATHE, REVIVES, BONES |
z | creepy crawler | 25 | zombie | dog sized | flesh | 55 | 2 | 2d2 bash + 1 cut | 1 | 0 | 0 | shriek | 100 | 80 | SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS |
Z | decayed zombie | 55 | ZOMBIE, HUMAN | human sized | flesh | 70 | 1 | 2d2 bash + 0 cut | 0 | 0 | 0 | bite, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | fat zombie | 95 | ZOMBIE, HUMAN | human sized | flesh | 55 | 3 | 2d4 bash + 0 cut | 0 | 5 | 3 | bite, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, FAT, PUSH_MON |
Z | feral hunter | 90 | ZOMBIE, HUMAN | human sized | flesh | 110 | 4 | 2d4 bash + 2 cut | 3 | 0 | 0 | , leap, bite | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS, PUSH_MON |
Z | zombie predator | 90 | zombie | human sized | flesh | 140 | 5 | 4d4 bash + 5 cut | 5 | 5 | 5 | leap, bite, impale | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | feral runner | 70 | ZOMBIE, HUMAN | human sized | flesh | 105 | 4 | 4d3 bash + 1 cut | 1 | 0 | 0 | scratch, bite | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | fiend | 100 | ZOMBIE, HUMAN | human sized | flesh | 100 | 4 | 1d10 bash + 14 cut | 0 | 6 | 12 | grab | 100 | 100 | SEES, STUMBLES, POISON, BLEED, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES |
Z | firefighter zombie | 80 | ZOMBIE, HUMAN | human sized | flesh | 70 | 5 | 3d3 bash + 0 cut | 0 | 6 | 6 | grab | 100 | 100 | SEES, HEARS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | grabber zombie | 95 | ZOMBIE, HUMAN | human sized | flesh | 80 | 5 | 2d4 bash + 0 cut | 1 | 0 | 0 | bite, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | grappler zombie | 110 | ZOMBIE, HUMAN | human sized | flesh | 85 | 5 | 4d5 bash + 0 cut | 2 | 0 | 0 | ranged_pull, grab_drag, bite | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | hazmat zombie | 80 | ZOMBIE, HUMAN | human sized | flesh | 70 | 3 | 2d3 bash + 0 cut | 0 | 5 | 4 | grab | 100 | 100 | SEES, HEARS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON |
z | howling waif | 15 | zombie | dog sized | bone | 65 | 2 | 2d2 bash + 1 cut | 2 | 0 | 5 | shriek, scratch | 100 | 80 | SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, GUILT, POISON, NO_BREATHE, REVIVES, BONES, HARDTOSHOOT |
Z | huge boomer | 110 | ZOMBIE, HUMAN | cow sized | flesh | 85 | 1 | 3d3 bash + 0 cut | 0 | 5 | 5 | boomer_glow, scratch | 100 | 100 | SEES, GOODHEARING, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BILE_BLOOD, BONES, FAT, PUSH_MON, PATH_AVOID_DANGER_1 |
Z | incandescent husk | 200 | ZOMBIE, HUMAN | human sized | flesh | 50 | 5 | 1d2 bash + 0 cut | 0 | 0 | 0 | 100 | 100 | SEES, HEARS, WARM, POISON, ELECTRIC, CBM_SUBS, NO_BREATHE, REVIVES, BONES, ELECTRIC_FIELD | |
W | irradiated wanderer | 90 | aberration | human sized | flesh | 80 | 6 | 2d7 bash + 1 cut | 1 | 4 | 4 | lunge | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON |
W | irradiated wanderer | 90 | aberration | human sized | flesh | 88 | 6 | 2d8 bash + 1 cut | 1 | 5 | 5 | lunge | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON |
W | irradiated wanderer | 100 | aberration | human sized | flesh | 95 | 7 | 3d6 bash + 1 cut | 1 | 6 | 6 | lunge | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON |
W | irradiated wanderer | 120 | aberration | human sized | flesh | 100 | 8 | 2d10 bash + 1 cut | 2 | 8 | 8 | lunge | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON |
Z | scarred zombie | 70 | ZOMBIE, HUMAN | human sized | flesh | 60 | 3 | 2d4 bash + 2 cut | 0 | 6 | 8 | bite | 100 | 100 | HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | scorched zombie | 40 | ZOMBIE, HUMAN | human sized | flesh | 60 | 2 | 2d2 bash + 0 cut | 0 | 2 | 9 | grab | 100 | 100 | SEES, HEARS, STUMBLES, POISON, BLEED, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES |
Z | screecher zombie | 85 | ZOMBIE, HUMAN | human sized | flesh | 100 | 5 | 3d4 bash + 5 cut | 2 | 0 | 0 | shriek_alert, shriek_stun, scratch | 100 | 100 | SEES, KEENNOSE, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES |
Z | shady zombie | 80 | ZOMBIE, HUMAN | human sized | flesh | 70 | 4 | 2d3 bash + 0 cut | 0 | 0 | 0 | bite, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON, NIGHT_INVISIBILITY |
Z | shocker brute | 275 | ZOMBIE, HUMAN | human sized | flesh | 110 | 3 | 3d4 bash + 2 cut | 0 | 3 | 8 | shockstorm, smash | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ELECTRIC, NO_BREATHE, REVIVES, BONES |
Z | shocker zombie | 85 | ZOMBIE, HUMAN | human sized | flesh | 105 | 4 | 1d3 bash + 0 cut | 2 | 0 | 0 | shockstorm | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ELECTRIC, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | shrieker zombie | 60 | ZOMBIE, HUMAN | human sized | flesh | 95 | 3 | 2d4 bash + 0 cut | 1 | 0 | 0 | shriek, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
z | shriekling | 20 | zombie | dog sized | flesh | 95 | 2 | 2d2 bash + 1 cut | 1 | 0 | 0 | shriek, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, GUILT, BASHES, POISON, NO_BREATHE, REVIVES, BONES |
Z | skeletal juggernaut | 480 | zombie | tank sized | bone | 60 | 5 | 3d6 bash + 15 cut | 0 | 20 | 45 | smash, stretch_attack, longswipe | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, BLEED, POISON, ATTACKMON, NO_BREATHE, REVIVES, BONES, PUSH_MON, NOGIB |
Z | skeleton | 30 | ZOMBIE, HUMAN | human sized | bone | 60 | 4 | 3d6 bash + 4 cut | 2 | 0 | 15 | scratch, bite | 100 | 100 | SEES, HEARS, BLEED, HARDTOSHOOT, REVIVES, NO_BREATHE, POISON, BONES |
Z | slavering biter | 100 | ZOMBIE, HUMAN | human sized | flesh | 110 | 6 | 4d6 bash + 4 cut | 3 | 5 | 2 | bite, grab | 100 | 100 | SEES, HEARS, SMELLS, KEENNOSE, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | smoker zombie | 75 | ZOMBIE, HUMAN | human sized | flesh | 110 | 4 | 1d6 bash + 2 cut | 4 | 0 | 0 | bite, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, HARDTOSHOOT, NO_BREATHE, REVIVES, BONES, PUSH_MON |
z | snotgobbler | 25 | zombie | dog sized | flesh | 65 | 4 | 2d4 bash + 2 cut | 1 | 1 | 0 | grab | 100 | 100 | SEES, HEARS, STUMBLES, WARM, BLEED, GUILT, POISON, NO_BREATHE, REVIVES, BONES |
Z | spitter zombie | 70 | ZOMBIE, HUMAN | human sized | flesh | 95 | 3 | 2d6 bash + 0 cut | 1 | 0 | 0 | acid | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON |
z | sproglodyte | 30 | zombie | dog sized | flesh | 85 | 3 | 2d4 bash + 3 cut | 2 | 0 | 0 | scratch, leap | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS |
Z | survivor zombie | 120 | ZOMBIE, HUMAN | human sized | flesh | 90 | 6 | 4d6 bash + 0 cut | 3 | 7 | 7 | shriek, bite, grab | 100 | 75 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | swimmer zombie | 70 | ZOMBIE, HUMAN | human sized | flesh | 95 | 3 | 2d6 bash + 2 cut | 2 | 0 | 0 | bite, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, BLEED, SWIMS, REVIVES, BONES, PUSH_MON |
Z | tough zombie | 100 | ZOMBIE, HUMAN | human sized | flesh | 85 | 4 | 3d3 bash + 1 cut | 1 | 2 | 1 | bite, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie | 80 | ZOMBIE, HUMAN | human sized | flesh | 70 | 4 | 2d3 bash + 0 cut | 0 | 0 | 0 | bite, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie bio-operator | 120 | ZOMBIE, HUMAN | human sized | flesh | 95 | 7 | 3d6 bash + 0 cut | 3 | 10 | 18 | bio_op_takedown | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, CBM_OP, ACIDPROOF, NO_BREATHE, REVIVES, BONES |
Z | zombie brute | 120 | ZOMBIE, HUMAN | human sized | flesh | 105 | 4 | 3d8 bash + 2 cut | 0 | 4 | 6 | smash, grab | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie burner | 100 | ZOMBIE, HUMAN | human sized | flesh | 70 | 5 | 2d6 bash + 0 cut | 1 | 12 | 25 | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, BLEED, PUSH_MON, DRIPS_NAPALM | |
z | zombie child | 40 | zombie | dog sized | flesh | 65 | 2 | 2d4 bash + 2 cut | 2 | 0 | 0 | scratch | 100 | 60 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, BLEED, POISON, GUILT, NO_BREATHE, REVIVES, BONES |
Z | zombie cop | 80 | ZOMBIE, HUMAN | human sized | flesh | 70 | 6 | 2d4 bash + 0 cut | 0 | 6 | 6 | grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie elite grenadier | 100 | ZOMBIE, HUMAN | human sized | flesh | 100 | 5 | 2d6 bash + 0 cut | 1 | 8 | 12 | grenadier_elite | 100 | 5 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie grenadier | 100 | ZOMBIE, HUMAN | human sized | flesh | 90 | 5 | 2d4 bash + 0 cut | 0 | 6 | 6 | grenadier | 100 | 5 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie hollow | 100 | ZOMBIE, HUMAN | human sized | flesh | 70 | 6 | 2d6 bash + 4 cut | 4 | 8 | 4 | stretch_bite, stretch_attack | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE |
Z | zombie hulk | 480 | ZOMBIE, HUMAN | tank sized | flesh | 130 | 5 | 4d8 bash + 0 cut | 0 | 8 | 12 | smash | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, POISON, ATTACKMON, LEATHER, NO_BREATHE, REVIVES, BONES, FAT, PUSH_MON |
z | zombie kinderling | 35 | zombie | human sized | flesh | 90 | 2 | 1d3 bash + 5 cut | 0 | 4 | 5 | 100 | 100 | SEES, HEARS, STUMBLES, POISON, GRABS, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES, GUILT, CLIMBS | |
Z | zombie master | 180 | ZOMBIE, HUMAN | human sized | flesh | 90 | 5 | 2d6 bash + 0 cut | 4 | 2 | 2 | upgrade | 100 | 5 | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PATH_AVOID_DANGER_2, PRIORITIZE_TARGETS |
Z | zombie military pilot | 90 | ZOMBIE, HUMAN | human sized | flesh | 85 | 4 | 2d4 bash + 0 cut | 1 | 5 | 5 | bite, grab, scratch | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON, NOHEAD |
Z | zombie necromancer | 100 | ZOMBIE, HUMAN | human sized | flesh | 100 | 4 | 3d6 bash + 2 cut | 2 | 0 | 0 | resurrect | 100 | 5 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PATH_AVOID_DANGER_1, PRIORITIZE_TARGETS |
Z | zombie nightstalker | 200 | ZOMBIE, HUMAN | human sized | flesh | 90 | 5 | 4d4 bash + 4 cut | 4 | 8 | 5 | smash, stretch_attack, longswipe | 100 | 100 | SEES, HEARS, GOODHEARING, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON, NIGHT_INVISIBILITY |
Z | zombie scientist | 80 | ZOMBIE, HUMAN | human sized | flesh | 75 | 3 | 2d4 bash + 2 cut | 1 | 0 | 0 | science, scratch | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, BLEED, CBM_SCI, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON, PATH_AVOID_DANGER_2, PRIORITIZE_TARGETS |
Z | zombie snapper | 120 | ZOMBIE, HUMAN | human sized | flesh | 100 | 4 | 3d5 bash + 6 cut | 2 | 8 | 10 | bite, grab, grab_drag | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON, SWIMS |
Z | zombie soldier | 100 | ZOMBIE, HUMAN | human sized | flesh | 80 | 5 | 2d6 bash + 0 cut | 1 | 12 | 25 | bite | 100 | 100 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Z | zombie technician | 85 | ZOMBIE, HUMAN | human sized | flesh | 75 | 5 | 2d3 bash + 0 cut | 1 | 2 | 2 | pull_metal_weapon, bite | 100 | 70 | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, CBM_TECH, BONES |
Z | zombie wrestler | 280 | ZOMBIE, HUMAN | human sized | flesh | 95 | 7 | 3d8 bash + 1 cut | 3 | 10 | 14 | smash, bio_op_takedown, ranged_pull, grab_drag | 100 | 100 | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |