Sandbox: EnemyTest: Difference between revisions
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Latest revision as of 13:58, 31 July 2018
This page is a candidate for deletion. The given reason is: lets clean up some old sandboxpages, before this gets deleted, check the enemydescription1 and Row/Enemies1 templates
This notice should remain for a minimum of 1 week after it was placed on the page. If discussion is still ongoing, it should remain until a consensus is reached, after which the page will either be deleted or this notice removed. If you disagree with its deletion, please discuss your reasons on this page or on its associated talk page, as applicable. Remember to check if anything links here and the page history before deleting. Administrators: delete this page Last edit by Soyweiser (talk · contrib) · Last edited on Tue, 31 Jul 2018 13:58:02 +0000 |
Z zombie technician<br\>Versions:<br\>
[Stable] - [Experimental (create)] | |
General | |
---|---|
Hit Points | 85 |
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Speed | 75 |
Combat | |
Melee Sk | 5 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 2 |
Cut Armor | 2 |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | 70 |
Morale | 100 |
Difficulty | 6 |
Luminance | 0 |
Flags | Error: no local variable "flags" has been set. |
This creature is a human sized zombie. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has extremely high morale and it's very aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It has no extra particularities, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
In dynamic spawn mode, it will start to appear 3 hours and 30 minutes after the game starts.
When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.
Notes
Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.
Feel free to play with this page.
More info about all this here.
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