Sandbox: EnemyTest: Difference between revisions

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(Failure Test, changed to blinky located in fish JSON. Lots of red Expression error: Unexpected > operator)
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{{delete|lets clean up some old sandboxpages, before this gets deleted, check the enemydescription1 and Row/Enemies1 templates}}
<noinclude>{{enemydescription1</noinclude>
<noinclude>{{enemydescription1</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
  |name=blinky
  |name=zombie technician
|version=stable
}}<noinclude>
}}<noinclude>



Latest revision as of 13:58, 31 July 2018



Z zombie technician<br\>Versions:<br\>

[Stable] - [Experimental (create)]

General
Hit Points 85
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Speed 75
Combat
Melee Sk 5
Damage 2d3 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 2
Cut Armor 2
Other
Special Ab Error: no local variable "special_attacks" has been set.
Aggressiveness 70
Morale 100
Difficulty 6
Luminance 0
Flags Error: no local variable "flags" has been set.
 Still wearing its work clothes and hardhat, this zombie likely used to work on power lines or other electrical equipment. 

This creature is a human sized zombie. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely high morale and it's very aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

In dynamic spawn mode, it will start to appear 3 hours and 30 minutes after the game starts.

When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.


Notes

Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.

Feel free to play with this page.

More info about all this here.