Turret: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=turret
|name=turret
|monsterId=mon_turret
|id=mon_turret
|glyph=<nowiki>t</nowiki>
|glyph=<nowiki>2</nowiki>
|color=c_ltgray
|color=light_gray
|hitpoints=30
|hitpoints=30
|species=species_robot
|species=ROBOT
|size=MS_SMALL
|size=SMALL
|material=STEEL
|material=steel
|difficulty=14
|difficulty=14
|aggression=100
|aggression=100
|speed=100
|speed=100
|meleesk=0
|meleedamage=
|meleedamage=0d0
|basharmor=14
|cutdamage=0
|cutarmor=16
|dodgesk=0
|flag1=SEES
|basharmor=14
|flag2=NOHEAD
|cutarmor=16
|flag3=ELECTRONIC
|dropchance=88
|flag4=IMMOBILE
|flag1=SEES
|flag5=NO_BREATHE
|flag2=NOHEAD
|specialabil1=gun
|flag3=ELECTRONIC
|specialabil2=PARROT
|flag4=IMMOBILE
|specialtime1=1
|flag5=NO_BREATHE
|specialtime2=40
|flag6=FRIENDLY_SPECIAL
|morale=100
|specialabil=smg
|default_faction=defense_bot
|specialtime=1
|ondeath=EXPLODE
|morale=100
|description=The General Atomics TX-1 Guardian, a small, pill-shaped automated gun turret using state of the art ATR systems to dynamically reorient itself to new friends and enemies alikeThe two SMG barrels can swivel a full 360 degrees.
|ondeath=explode
|description=A small, round turret which extends from the floorTwo SMG barrels swivel 360 degrees.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
Turrets can be found guarding various government installations in the world, though most turrets found outdoors nowadays will be [[milspec turret]]s. Turrets are present in the top level of a [[science lab]] if the player enters without an ID card (i.e. with [[explosives]]); they despawn silently for authorized staff.  Individual turrets can later be found in [[science lab]] computer rooms.  Police roadblocks also deployed several 9mm turrets.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
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The player can deploy her or his own turrets.  See [[inactive turret]]. A (hostile or friendly) turret affected by EMP (such as from [[EMP grenade]]) will turn back into inactive turret and drop unused ammo ([[9mm]]). If destroyed by damage instead, it will explode (radius 1) and drop 1 component (scrap, electronic or 9mm).
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE turret/doc PAGE DO NOT EDIT HERE*
 
They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.
 
(Some?) Turrets will warn the player by beeping loudly before attacking.
 
== Changes ==
* {{ver|0.7}} - Fix turrets shuffing around when off map.
* {{ver|0.7}} - Fix turret drops.


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Robots]]
[[Category:robots]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 14:37, 6 May 2020

2 turret

Hitchhiker's Guide:
Stable (0.F-3) - [ turret ]
Experimental - [ turret ]

Hit Points 30
Species robot
Default Faction defense_bot
Size dog sized
Weight 285.25 kg
Material steel
Phase steel
Speed 100
Combat
Melee Sk 0
Damage bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 14
Cut Armor 16
Other
Special Ab gun, PARROT
SA Cooldown 1 turns, 40 turns
Aggressiveness 100
Morale 100
Difficulty 14
Flags SEES, NOHEAD, ELECTRONIC, IMMOBILE, NO_BREATHE
Vision 40
Night Vision 1
 The General Atomics TX-1 Guardian, a small, pill-shaped automated gun turret using state of the art ATR systems to dynamically reorient itself to new friends and enemies alike. The two SMG barrels can swivel a full 360 degrees. 

This creature is a dog sized robot. It's an awful fighter with very low hit points. It's as fast as you, clumsy, has very high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 1 turns; say nonsensical and disturbing things, every 40 turns.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, has no distinguishable head (it's unaffected by head shots), can be damaged by EMP blasts and become friendly, cannot move, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, it explodes.


(View - Edit Notes )Notes

Turrets can be found guarding various government installations in the world, though most turrets found outdoors nowadays will be milspec turrets. Turrets are present in the top level of a science lab if the player enters without an ID card (i.e. with explosives); they despawn silently for authorized staff. Individual turrets can later be found in science lab computer rooms. Police roadblocks also deployed several 9mm turrets.

The player can deploy her or his own turrets. See inactive turret. A (hostile or friendly) turret affected by EMP (such as from EMP grenade) will turn back into inactive turret and drop unused ammo (9mm). If destroyed by damage instead, it will explode (radius 1) and drop 1 component (scrap, electronic or 9mm).

They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.

(Some?) Turrets will warn the player by beeping loudly before attacking.

( Edit Notes )