Chicken walker: Difference between revisions

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(→‎Notes: Added tazer info.)
(updated monster and added new system.)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=chicken walker
|name=chicken walker
|monsterId=mon_chickenbot
|id=mon_chickenbot
|glyph=<nowiki>R</nowiki>
|glyph=<nowiki>R</nowiki>
|color=c_red
|color=red
|hitpoints=90
|hitpoints=90
|species=species_robot
|species=ROBOT
|size=MS_LARGE
|size=LARGE
|material=STEEL
|material=steel
|difficulty=32
|difficulty=32
|aggression=100
|aggression=100
|morale=100
|speed=115
|speed=115
|meleesk=3
|meleesk=3
|meleedamage=3d3
|meleedamage=3d3
|cutdamage=0
|cutdamage=0
|basharmor=18
|dodgesk=0
|cutarmor=14
|basharmor=18
|flag1=SEES
|cutarmor=14
|flag2=HEARS
|dropchance=85
|flag3=BASHES
|flag1=SEES
|flag4=NO_BREATHE
|flag2=HEARS
|flag5=ELECTRONIC
|flag3=BASHES
|flag6=PRIORITIZE_TARGETS
|flag4=NO_BREATHE
|specialabil1=CHICKENBOT
|flag5=ELECTRONIC
|specialtime1=4
|flag6=PRIORITIZE_TARGETS
|morale=100
|specialabil=CHICKENBOT
|default_faction=military
|specialtime=5
<!--path settings-->
|ondeath=explode
|max_dist=10
|description=The Northrup ATSV, a massive, heavily-armed and armored robot walking on a pair of reverse-jointed legs.  Armed with a 40mm anti-vehicle grenade launcher, 5.56 anti-personnel gun, and the ability to electrify itself against attackers, it is an effective automated sentry, though production was limited due to a legal dispute.
<!--end of path settings-->
|ondeath=EXPLODE
|vision_day=50
|vision_night=35
|description=The Northrup ATSV, a massive, heavily-armed and armored robot walking on a pair of reverse-jointed legs.  Armed with a 40mm anti-vehicle grenade launcher, 5.56 anti-personnel gun, and the ability to electrify itself against attackers, it is an effective automated sentry, though production was limited due to a legal dispute.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
Left by the military, near roadblocks along the roads.  They have quite some firepower, they use a M4-equivalent (556 rounds) at close range, or a MGL-equivalent loaded with 40 mm frag rounds at far away targets or vehicles.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


Fortunately, they are rumored to not see as far as normal humans, so you may be able to escape if you spot one at range.  Alternatively, a good rifle and armor may be able to help, and they fold quickly when confronted with a rocket launcher.  If you've managed to assemble the "[[Control laptop|control laptop]]" remote hacking computer, chicken walkers make good escorts for a survivor on foot, too, as they'll turn that firepower on whatever hostiles get in your way. During the night or in dark places, plonking at them with a good bow and good arrows is surprisingly effective if you can stay hidden.
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE chicken walker/doc PAGE DO NOT EDIT HERE*
 
Pre {{InlineVer|0.C}} the targeting software of most robots was set on "kill all living humans<!-- except Fry -->". Which had an unfortunate side effect, as the zombies didn't quite register as "living", but police, National Guard, and player characters certainly did! But thanks to the magic of wireless software updates, this has mostly been fixed. It now properly tries to shoot anybody who is not authorized, or breaks curfew, or is considered a threat.
 
* Upon death they explode damaging everything nearby.
* Carries 1000 556 rounds, 100 40 mm frag rounds.
* Has a [[Tazer]] for close ranged combat.


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Robots]]
[[Category:robots]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 16:03, 19 October 2018

R chicken walker

Hitchhiker's Guide:
Stable (0.F-3) - [ chicken walker ]
Experimental - [ chicken walker ]

Hit Points 90
Species robot
Default Faction military
Size cow sized
Weight 840.00 kg
Material steel
Phase steel
Speed 115
Combat
Melee Sk 3
Damage 3d3 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 18
Cut Armor 14
Other
Special Ab CHICKENBOT
SA Cooldown 4 turns
Aggressiveness 100
Morale 100
Difficulty 32
Flags SEES, HEARS, BASHES, NO_BREATHE, ELECTRONIC, PRIORITIZE_TARGETS
Vision 50
Night Vision 35
 The Northrup ATSV, a massive, heavily-armed and armored robot walking on a pair of reverse-jointed legs. Armed with a 40mm anti-vehicle grenade launcher, 5.56 anti-personnel gun, and the ability to electrify itself against attackers, it is an effective automated sentry, though production was limited due to a legal dispute. 

This creature is a cow sized robot. It's a competent fighter with high hit points. It's a bit faster than you, clumsy, has extremely high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to use either a tazer, fire its M4A1, or fire a grenade, depending on distance, every 4 turns.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, can bash destroyable objects in its way (like doors), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can be damaged by EMP blasts and become friendly, smartly selects targets to attack, and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, it explodes.


(View - Edit Notes )Notes

Left by the military, near roadblocks along the roads. They have quite some firepower, they use a M4-equivalent (556 rounds) at close range, or a MGL-equivalent loaded with 40 mm frag rounds at far away targets or vehicles.

Fortunately, they are rumored to not see as far as normal humans, so you may be able to escape if you spot one at range. Alternatively, a good rifle and armor may be able to help, and they fold quickly when confronted with a rocket launcher. If you've managed to assemble the "control laptop" remote hacking computer, chicken walkers make good escorts for a survivor on foot, too, as they'll turn that firepower on whatever hostiles get in your way. During the night or in dark places, plonking at them with a good bow and good arrows is surprisingly effective if you can stay hidden.

Pre 0.C (Cooper) the targeting software of most robots was set on "kill all living humans". Which had an unfortunate side effect, as the zombies didn't quite register as "living", but police, National Guard, and player characters certainly did! But thanks to the magic of wireless software updates, this has mostly been fixed. It now properly tries to shoot anybody who is not authorized, or breaks curfew, or is considered a threat. And everyone else.

  • Upon death they explode damaging everything nearby.
  • Carries 1000 556 rounds, 100 40 mm frag rounds.
  • Has a Tazer for close ranged combat.

Trivia

  • A chicken walker is a common science fiction trope. It even has a page on tvtropes. But how it looks and just how dangerous one is might be confusing to people not very well known with science fiction tropes. It might have a silly name, but it still is a massive robot with grenade launchers.
( Edit Notes )