Turret: Difference between revisions

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(EMP note)
(→‎Notes: 9mm at a military installation? Poppycock! ;-))
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==Notes==
==Notes==
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Turrets can be found guarding various government installations in the world.  Eight turrets are always found guarding [[military outpost]]s. Turrets can spawn in the top level of a [[military bunker]] if the player enters without an ID card (i.e. with [[explosives]]).  Individual turrets can be found in rooms in [[science lab]]s.
Turrets can be found guarding various government installations in the world, though most turrets found outdoors nowadays will be [[milspec turret]]s. Turrets are present in the top level of a [[science lab]] if the player enters without an ID card (i.e. with [[explosives]]); they despawn silently for authorized staff.  Individual turrets can later be found in [[science lab]] computer rooms.  Police roadblocks also deployed several 9mm turrets.


The player can deploy their own turrets.  See [[inactive turret]]. A (hostile or friendly) turret affected by EMP (such as from [[EMP grenade]]) will turn back into inactive turret and drop unused ammo ([[9mm]]). If destroyed by damage instead, it will explode (radius 1) and drop 1 component (scrap, electronic or 9mm).
The player can deploy her or his own turrets.  See [[inactive turret]]. A (hostile or friendly) turret affected by EMP (such as from [[EMP grenade]]) will turn back into inactive turret and drop unused ammo ([[9mm]]). If destroyed by damage instead, it will explode (radius 1) and drop 1 component (scrap, electronic or 9mm).


They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.
They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.

Revision as of 22:36, 23 September 2014

t turret

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 30
Species robot
Size dog sized
Weight 285.25 kg
Material steel
Phase STEEL
Speed 100
Combat
Melee Sk 0
Damage 0d0 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 14
Cut Armor 16
Other
Special Ab smg
SA Cooldown 1 turns
Aggressiveness 100
Morale 100
Difficulty 14
Flags SEES, NOHEAD, ELECTRONIC, IMMOBILE, NO_BREATHE, FRIENDLY_SPECIAL
Vision 40
Night Vision 1
 A small, round turret which extends from the floor. Two SMG barrels swivel 360 degrees. 

This creature is a dog sized robot. It's an awful fighter with very low hit points. It's as fast as you, clumsy, has very high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to shoot its SMG, every 1 turns.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, has no distinguishable head (it's unaffected by head shots), can be damaged by EMP blasts and become friendly, cannot move, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can use special attacks even on friendly creatures, and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, it explodes.


Notes

Turrets can be found guarding various government installations in the world, though most turrets found outdoors nowadays will be milspec turrets. Turrets are present in the top level of a science lab if the player enters without an ID card (i.e. with explosives); they despawn silently for authorized staff. Individual turrets can later be found in science lab computer rooms. Police roadblocks also deployed several 9mm turrets.

The player can deploy her or his own turrets. See inactive turret. A (hostile or friendly) turret affected by EMP (such as from EMP grenade) will turn back into inactive turret and drop unused ammo (9mm). If destroyed by damage instead, it will explode (radius 1) and drop 1 component (scrap, electronic or 9mm).

They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.

(Some?) Turrets will warn the player by beeping loudly before attacking.

Changes

  • - Fix turrets shuffing around when off map.
  • - Fix turret drops.