Sandbox: EnemyTest: Difference between revisions
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<noinclude>{{enemydescription1</noinclude> | <noinclude>{{enemydescription1</noinclude> | ||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=zombie | |name=zombie technician | ||
|version= | |version=stable | ||
}}<noinclude> | }}<noinclude> | ||
Revision as of 08:55, 20 December 2014
Z zombie technician<br\>Versions:<br\>
[Stable] - [Experimental (create)] | |
General | |
---|---|
Hit Points | 85 |
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Speed | 75 |
Combat | |
Melee Sk | 5 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 2 |
Cut Armor | 2 |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | 70 |
Morale | 100 |
Difficulty | 6 |
Luminance | 0 |
Flags | Error: no local variable "flags" has been set. |
This creature is a human sized zombie. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has extremely high morale and it's very aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It has no extra particularities, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
In dynamic spawn mode, it will start to appear 3 hours and 30 minutes after the game starts.
When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.
Notes
Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.
Feel free to play with this page.
More info about all this here.
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