Sandbox: EnemyTest: Difference between revisions
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<noinclude>{{enemydescription1</noinclude> | <noinclude>{{enemydescription1</noinclude> | ||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=zombie | |name=zombie bio-operator | ||
|version=stable | |version=stable | ||
}}<noinclude> | }}<noinclude> |
Revision as of 09:24, 20 December 2014
Z zombie bio-operator<br\>Versions:<br\>
[Stable] - [Experimental (create)] | |
General | |
---|---|
Hit Points | 120 |
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Speed | 95 |
Combat | |
Melee Sk | 7 |
Damage | 3d6 bash + 2 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 10 |
Cut Armor | 18 |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 25 |
Luminance | 1 |
Flags | SEES, HEARS, NO_BREATHE |
This creature is a human sized zombie. It's a very competent fighter with very high hit points. It's a bit slower than you, agile, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). It emits light, so it can be spotted even in darkness.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It has no extra particularities, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
In dynamic spawn mode, it will start to appear 13 hours after the game starts.
When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.
Notes
Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.
Feel free to play with this page.
More info about all this here.
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