Sandbox: EnemyTest: Difference between revisions

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<noinclude>{{enemydescription1</noinclude>
<noinclude>{{enemydescription1</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
  |name=zombie technician
  |name=zombie bio-operator
  |version=stable
  |version=stable
}}<noinclude>
}}<noinclude>

Revision as of 09:24, 20 December 2014


Z zombie bio-operator<br\>Versions:<br\>

[Stable] - [Experimental (create)]

General
Hit Points 120
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Speed 95
Combat
Melee Sk 7
Damage 3d6 bash + 2 cut
Dodge Sk 3
Protection
Bash Armor 10
Cut Armor 18
Other
Special Ab Error: no local variable "special_attacks" has been set.
Aggressiveness 100
Morale 100
Difficulty 25
Luminance 1
Flags SEES, HEARS, NO_BREATHE
 This armored and augmented soldier's bionics crackle with energy. Worse, it appears to remember its training. 

This creature is a human sized zombie. It's a very competent fighter with very high hit points. It's a bit slower than you, agile, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). It emits light, so it can be spotted even in darkness.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

In dynamic spawn mode, it will start to appear 13 hours after the game starts.

When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.


Notes

Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.

Feel free to play with this page.

More info about all this here.